league_timer.go 5.4 KB

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  1. package mapLeague
  2. import (
  3. "f1-game/nodes/map/internal/db"
  4. mapFacade "f1-game/nodes/map/internal/facade"
  5. leagueBase "f1-game/nodes/map/league/base"
  6. leagueStorage "f1-game/nodes/map/league/storage"
  7. "time"
  8. ctime "github.com/cherry-game/cherry/extend/time"
  9. cherryLogger "github.com/cherry-game/cherry/logger"
  10. )
  11. func (p *actorLeague) startTimer() {
  12. //移除所有定时器
  13. p.Timer().RemoveAll()
  14. // 添加跨天定时器
  15. p.Timer().AddFixedHour(0, 0, 0, p.onCrossDayTimer)
  16. // 添加每秒定时器
  17. p.Timer().Add(1*time.Second, p.every1STimer)
  18. // 资源定时器
  19. p.Timer().Add(3*time.Second, p.every3STimer)
  20. }
  21. func (p *actorLeague) onCrossDayTimer() {
  22. leagueTable, found := db.GetMapLeagueTable(p.leagueID)
  23. if !found {
  24. return
  25. }
  26. // 跨天重置 // TODO 联盟中记录上一次跨天/跨周的时间戳
  27. mapFacade.LeagueServiceOnReset(leagueTable, false, false)
  28. }
  29. // oneSecondTimer 每1秒定时器
  30. func (p *actorLeague) every1STimer() {
  31. nowSecond := ctime.Now().ToSecond()
  32. // 每日重置检查
  33. p.dailyReset()
  34. // TODO 以下后续改到service中
  35. // 盟主转让
  36. p.leagueLeaderTransferTime(nowSecond)
  37. // 盟主弹劾
  38. p.leagueImpeachTime(nowSecond)
  39. leagueBase.Service().LeagueDiplomacyTimer(p.leagueID, nowSecond)
  40. }
  41. // every3STimer 每3秒定时器
  42. func (p *actorLeague) every3STimer() {
  43. nowSecond := ctime.Now().ToSecond()
  44. leagueStorage.Service().CheckAutoAdd(p.leagueID, nowSecond)
  45. }
  46. // 公会每日重置
  47. func (p *actorLeague) dailyReset() {
  48. if !p.checkDailyReset() {
  49. return
  50. }
  51. p.leagueTable.DailyReset()
  52. mapLeagueStorageTable := db.GetMapLeagueStorageTable(p.leagueID)
  53. mapLeagueStorageTable.DailyReset()
  54. if mapLeagueMemberTable, found := db.GetMapLeagueMemberTable(p.leagueID); found {
  55. mapLeagueMemberTable.DailyReset()
  56. }
  57. p.Info("dailyReset success.")
  58. // 每周重置
  59. p.weekReset()
  60. }
  61. // 公会每周重置
  62. func (p *actorLeague) weekReset() {
  63. // 每日重置逻辑检查通过,只需要判断当前时间是否是周一
  64. if !ctime.NewSecond(p.leagueTable.DailyRefreshTime).IsMonday() {
  65. return
  66. }
  67. p.leagueTable.WeekReset()
  68. p.leagueTable.Save2Queue()
  69. mapLeagueStorageTable := db.GetMapLeagueStorageTable(p.leagueID)
  70. mapLeagueStorageTable.WeekReset()
  71. if mapLeagueMemberTable, found := db.GetMapLeagueMemberTable(p.leagueID); found {
  72. mapLeagueMemberTable.WeekReset()
  73. }
  74. p.Info("weekReset success.")
  75. }
  76. // 公会每日重置检查
  77. func (p *actorLeague) checkDailyReset() bool {
  78. // 根据最近一次刷新时间来计算下一次零点时间
  79. nextZeroTime := ctime.NewSecond(p.leagueTable.DailyRefreshTime)
  80. nextZeroTime.SetHour(0) //TODO 零点可以配置在常量中
  81. nextZeroTime.AddDays(1)
  82. // 当前时间
  83. nowSec := ctime.Now().ToSecond()
  84. // 未达到刷新时间
  85. if nowSec < nextZeroTime.ToSecond() {
  86. return false
  87. }
  88. // 设置刷新时间
  89. p.leagueTable.DailyRefreshTime = nowSec
  90. return true
  91. }
  92. func (p *actorLeague) leagueLeaderTransferTime(nowSecond int64) {
  93. leagueMemberTable, found := db.GetMapLeagueMemberTable(p.leagueID)
  94. if !found {
  95. return
  96. }
  97. var (
  98. playerID = leagueMemberTable.LeagueMember.Transfer.PlayerID
  99. endTime = leagueMemberTable.LeagueMember.Transfer.EndTime
  100. )
  101. // 不存在转让玩家
  102. if playerID <= 0 || nowSecond < endTime {
  103. return
  104. }
  105. if found = leagueMemberTable.LeagueMember.CheckMemberExist(playerID); found {
  106. leagueTable, found := db.GetMapLeagueTable(p.leagueID)
  107. if !found {
  108. p.Warn("leagueLeaderTransfer leagueTable not found leagueID = %v", p.leagueID)
  109. return
  110. }
  111. oldLeaderPlayerID := leagueTable.LeagueInfo.LeaderID
  112. leagueTable.LeagueInfo.LeaderID = playerID
  113. leagueTable.Save2Queue()
  114. // 获取旧盟主职位
  115. leaderJobID := leagueMemberTable.GetLeagueMemberJob(oldLeaderPlayerID)
  116. leagueMemberTable.LeagueJob.Jobs[leaderJobID] = playerID
  117. // 职位变更通知
  118. p.PermissionChangePush(leagueMemberTable, oldLeaderPlayerID, playerID)
  119. // 同步新盟主信息
  120. leagueBase.Service().SyncLeagueLeaderChange(p.leagueID, playerID)
  121. }
  122. leagueMemberTable.SetLeagueTransfer(0, 0)
  123. leagueMemberTable.Save2Queue()
  124. }
  125. func (p *actorLeague) leagueImpeachTime(nowSecond int64) {
  126. leagueMemberTable, found := db.GetMapLeagueMemberTable(p.leagueID)
  127. if !found {
  128. return
  129. }
  130. if !leagueMemberTable.LeagueMember.CheckLeagueImpeachExist() {
  131. return
  132. }
  133. // 判断时间是否以达到
  134. if nowSecond < leagueMemberTable.GetLeagueImpeachEndTime() {
  135. return
  136. }
  137. // 时间已到 获取弹劾人数
  138. var (
  139. agreeCount = int32(len(leagueMemberTable.Impeach.AgreePlayerIDs))
  140. rejectCount = int32(len(leagueMemberTable.Impeach.RejectPlayerIDs))
  141. newLeaderID = leagueMemberTable.Impeach.PlayerID
  142. needCount = leagueMemberTable.Impeach.Total / 2
  143. )
  144. // 同意人数大于反对的人数 且 当前同意的人数大于等于总可以投票的人数/2 弹劾成功
  145. if rejectCount < agreeCount && agreeCount >= needCount {
  146. // 盟主转换
  147. leagueTable, found := db.GetMapLeagueTable(p.leagueID)
  148. if !found {
  149. cherryLogger.Warnf("league impeach finish fail, league not found. leagueID:%d", p.leagueID)
  150. return
  151. }
  152. leagueTable.LeagueInfo.LeaderID = newLeaderID
  153. // 如果弹劾玩家存在职位 需要先卸载职位
  154. leagueMemberTable.Resigned(newLeaderID)
  155. leagueTable.Save2Queue()
  156. // 同步新的盟主信息
  157. leagueBase.Service().SyncLeagueLeaderChange(p.leagueID, newLeaderID)
  158. }
  159. // 不管是否弹劾成功 都需要清除弹劾数据
  160. leagueMemberTable.LeagueImpeachClear(newLeaderID)
  161. leagueMemberTable.Save2Queue()
  162. }