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- [
- {
- "excel_file_name": "Z-战场技能.xlsx",
- "sheets": [
- {
- "sheet_name": "Sheet1",
- "row_offset": 2,
- "outputs": [
- {
- "enable": true,
- "read_type": "type_sjson",
- "parser_id": "table",
- "file_name": "battle_skill.json",
- "gen_codes": [
- {
- "read_type": "type_go"
- }
- ]
- },
- {
- "enable": true,
- "read_type": "type_cjson",
- "parser_id": "table_list",
- "file_name": "BattleSkillConfig.json",
- "gen_codes": [
- {
- "read_type": "type_csharp"
- }
- ]
- }
- ],
- "indexes": [
- {
- "index_names": "ID",
- "is_unique": true
- }
- ],
- "heads": [
- {
- "key": "配置ID",
- "name": "ID",
- "side": "c",
- "type_sjson": "int",
- "type_go": "int32",
- "type_cjson": "int",
- "type_csharp": "uint"
- },
- {
- "key": "名称",
- "name": "Name",
- "side": "c",
- "type_cjson": "string",
- "type_csharp": "string"
- },
- {
- "key": "等级",
- "name": "Level",
- "side": "c",
- "type_sjson": "int",
- "type_go": "int32",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "战场图标",
- "name": "Icon",
- "side": "c",
- "type_cjson": "string",
- "type_csharp": "string"
- },
- {
- "key": "技能CD",
- "name": "SkillCD",
- "side": "c",
- "type_sjson": "int",
- "type_go": "int32",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "公共CD",
- "name": "ShareCD",
- "side": "c",
- "type_sjson": "int",
- "type_go": "int32",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "开场CD",
- "name": "GlobalCD",
- "side": "c",
- "type_sjson": "int",
- "type_go": "int32",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "重置CD类型",
- "name": "CdResetType",
- "side": "c",
- "type_cjson": "int",
- "type_csharp": "F1.Battle.CDResetType"
- },
-
- {
- "key": "重置CD参数",
- "name": "CdResetParam",
- "side": "c",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "优先级",
- "name": "Priority",
- "side": "c",
- "type_sjson": "int",
- "type_go": "int32",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "技能动作数据文件",
- "name": "SkillActionFile",
- "side": "c",
- "type_sjson": "string",
- "type_go": "string",
- "type_cjson": "string",
- "type_csharp": "string"
- },
- {
- "key": "伤害倍率",
- "name": "DamageMultiplier",
- "side": "c",
- "type_cjson": "array",
- "type_csharp": "List<int>"
- },
- {
- "key": "技能类型",
- "name": "SkillType",
- "side": "c",
- "type_cjson": "string",
- "type_csharp": "F1.Battle.BattleSkillType, BattleSkillTypeConverter"
- },
- {
- "key": "伤害固定值",
- "name": "DamageBase",
- "side": "c",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "解析器参数",
- "name": "ParserParam",
- "side": "c",
- "type_cjson": "array",
- "type_csharp": "List<long>"
- },
- {
- "key": "条件解析器参数",
- "name": "ConditionParam",
- "side": "c",
- "type_cjson": "array",
- "type_csharp": "List<long>"
- },
- {
- "key": "立即重新释放的概率",
- "name": "ReCastProbability",
- "side": "c",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "索敌",
- "name": "TargetDetection",
- "side": "c",
- "type_cjson": "string",
- "type_csharp": "BattleSkillTargetDetectionDataHelper, BattleSkillTargetDetectionDataConverter"
- },
- {
- "key": "是否转向目标",
- "name": "TrunToTarget",
- "side": "c",
- "type_cjson": "bool",
- "type_csharp": "bool"
- },
- {
- "key": "攻击判定方式",
- "name": "AttackJudgmentMethod",
- "side": "c",
- "type_cjson": "string",
- "type_csharp": "AttackJudgmentMethodHelper, AttackJudgmentMethodConverter"
- }
- ]
- }
- ]
- }
- ]
|