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- package constant
- import (
- "slices"
- )
- const (
- TeamMemberIndex_Start = 0 // 队伍阵容最小索引
- TeamMemberIndex_End = 5 // 队伍阵容最大索引
- TeamMemberTeamIndex_Start = 1 // 队伍位置最小索引
- TeamMemberTeamIndex_End = 3 // 队伍位置最大索引
- TeamMemberIndex_Leader = 1 // 主将下标
- TeamMemberIndex_2 = 2 // 副将下标
- TeamMemberIndex_3 = 3 // 副将下标
- )
- // ValidateTeamMemberIndex 检测队伍成员索引值是否正确
- func ValidateTeamMemberIndex(indexs ...int32) bool {
- return ValidateTeamIndex(TeamMemberIndex_Start, TeamMemberIndex_End, indexs...)
- }
- // ValidateTeamMemberTeamIndex 检测队伍成员索引值是否正确
- func ValidateTeamMemberTeamIndex(teamIndexs ...int32) bool {
- return ValidateTeamIndex(TeamMemberTeamIndex_Start, TeamMemberTeamIndex_End, teamIndexs...)
- }
- // ValidateTeamIndex 检测队伍索引值是否正确
- func ValidateTeamIndex(startIndex int32, endIndex int32, indexs ...int32) bool {
- for _, index := range indexs {
- if index < startIndex || index > endIndex {
- return false
- }
- }
- return true
- }
- // IsTeamMainIndex 是否是主将位置
- func IsTeamMainIndex(index int32) bool {
- return index == TeamMemberTeamIndex_Start
- }
- // 随机队伍阵容位置
- func RandomTeamLineupIndex(excludeIndexs []int32) int32 {
- for index := int32(TeamMemberIndex_Start); index <= TeamMemberIndex_End; index++ {
- if !slices.Contains(excludeIndexs, index) {
- return int32(index)
- }
- }
- return 0
- }
- const (
- TeamMaxCount int32 = 5
- )
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