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- package constant
- const (
- GameDebug_MapRelocateCooldown = "MapRelocateCooldown" // 迁城冷却时间
- GameDebug_MapBuildTime = "MapBuildTime" // 建筑建造时间
- GameDebug_MapCityBaseCooldown = "MapCityBaseCooldown" // 地基建造冷却时间
- GameDebug_MapComebackCooldown = "MapComebackCooldown" // 再起冷却时间
- GameDebug_MapRechooseComebackCooldown = "MapRechooseComebackCooldown" // 选州再起冷却时间
- GameDebug_SiegeValue = "SiegeValue" // 攻城值
- GameDebug_MapSiegeWaitTime = "MapSiegeWaitTime" // 攻城等待时间
- GameDebug_MapSnatchWaitTime = "MapSnatchWaitTime" // 掠夺等待时间
- GameDebug_MapDiscardWaitTime = "MapDiscardWaitTime" // 放弃等待时间
- GameDebug_MapOccupyWaitTime = "MapOccupyWaitTime" // 占领等待时间
- GameDebug_MapMarchSpeedUp = "MapMarchSpeedUp" // 是否开启行军加速
- GameDebug_MapReinforcePrepareTime = "MapReinforcePrepareTime" // 加固准备时间
- GameDebug_MapReinforceEffectTime = "MapReinforceEffectTime" // 加固生效时间
- GameDebug_MapReinforceCooldown = "MapReinforceCooldown" // 加固冷却时间
- GameDebug_BeginerInvincibleTime = "BeginerInvincibleTime" // 新手免战时间
- GameDebug_ComebackInvincibleTime = "ComebackInvincibleTime" // 再起免战时间
- GameDebug_ResOccupyInvincibleTime = "ResOccupyInvincibleTime" // 资源占领免战时间
- GameDebug_FacilityUpgradeTime = "FacilityUpgradeTime" // 城建升级时间
- GameDebug_HeroInjureTime = "HeroInjureTime" // 英雄重伤时间
- GameDebug_MapCastleSiegeTime = "MapCastleSiegeTime" // 攻城持续时间
- )
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