test.go 1.9 KB

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  1. package constant
  2. const (
  3. GameDebug_MapRelocateCooldown = "MapRelocateCooldown" // 迁城冷却时间
  4. GameDebug_MapBuildTime = "MapBuildTime" // 建筑建造时间
  5. GameDebug_MapCityBaseCooldown = "MapCityBaseCooldown" // 地基建造冷却时间
  6. GameDebug_MapComebackCooldown = "MapComebackCooldown" // 再起冷却时间
  7. GameDebug_MapRechooseComebackCooldown = "MapRechooseComebackCooldown" // 选州再起冷却时间
  8. GameDebug_SiegeValue = "SiegeValue" // 攻城值
  9. GameDebug_MapSiegeWaitTime = "MapSiegeWaitTime" // 攻城等待时间
  10. GameDebug_MapSnatchWaitTime = "MapSnatchWaitTime" // 掠夺等待时间
  11. GameDebug_MapDiscardWaitTime = "MapDiscardWaitTime" // 放弃等待时间
  12. GameDebug_MapOccupyWaitTime = "MapOccupyWaitTime" // 占领等待时间
  13. GameDebug_MapMarchSpeedUp = "MapMarchSpeedUp" // 是否开启行军加速
  14. GameDebug_MapReinforcePrepareTime = "MapReinforcePrepareTime" // 加固准备时间
  15. GameDebug_MapReinforceEffectTime = "MapReinforceEffectTime" // 加固生效时间
  16. GameDebug_MapReinforceCooldown = "MapReinforceCooldown" // 加固冷却时间
  17. GameDebug_BeginerInvincibleTime = "BeginerInvincibleTime" // 新手免战时间
  18. GameDebug_ComebackInvincibleTime = "ComebackInvincibleTime" // 再起免战时间
  19. GameDebug_ResOccupyInvincibleTime = "ResOccupyInvincibleTime" // 资源占领免战时间
  20. GameDebug_FacilityUpgradeTime = "FacilityUpgradeTime" // 城建升级时间
  21. GameDebug_HeroInjureTime = "HeroInjureTime" // 英雄重伤时间
  22. GameDebug_MapCastleSiegeTime = "MapCastleSiegeTime" // 攻城持续时间
  23. )