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- // Code generated by excel export. DO NOT EDIT.
- package data
- import (
- "f1-game/internal/types"
- )
- var FacilityLevel = &facilityLevelConfig{}
- func init() {
- _allList = append(_allList, FacilityLevel)
- }
- type (
- FacilityLevelRow struct {
- FacilityID int32 `json:"FacilityID"` // 建筑ID
- Level int32 `json:"Level"` // 等级
- UpgradeCost types.Assets `json:"UpgradeCost"` // 升级消耗
- UpgradeDuration int64 `json:"UpgradeDuration"` // 升级时间
- Attrs types.Attrs `json:"Attrs"` // 属性值
- PreFacilities types.PairList[int32, int32] `json:"PreFacilities"` // 前置建筑等级
- LordLevel int32 `json:"LordLevel"` // 领主等级条件
- }
- facilityLevelConfig struct {
- baseConfig
- list []*FacilityLevelRow // all list
- facilityIDLevelUniMaps map[int32]map[int32]*FacilityLevelRow // key:facilityID, level
- }
- )
- func (p *facilityLevelConfig) Name() string {
- return "facility_level"
- }
- func (p *facilityLevelConfig) Init() {
- p.facilityIDLevelUniMaps = map[int32]map[int32]*FacilityLevelRow{}
- }
- func (p *facilityLevelConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*FacilityLevelRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- facilityIDLevelUniMaps := map[int32]map[int32]*FacilityLevelRow{}
- for _, row := range list {
- itemMap := facilityIDLevelUniMaps[row.FacilityID]
- if itemMap == nil {
- itemMap = map[int32]*FacilityLevelRow{}
- facilityIDLevelUniMaps[row.FacilityID] = itemMap
- }
- itemMap[row.Level] = row
- }
- p.facilityIDLevelUniMaps = facilityIDLevelUniMaps
- return len(list), nil
- }
- // func (p *facilityLevelConfig) OnAfterLoad(_ bool) {
- // }
- func (p *facilityLevelConfig) List() []*FacilityLevelRow {
- return p.list
- }
- func (p *facilityLevelConfig) GetByFacilityIDLevel(facilityID int32, level int32) (*FacilityLevelRow, bool) {
- mapItem, found := p.facilityIDLevelUniMaps[facilityID]
- if !found {
- return nil, false
- }
- value, found := mapItem[level]
- return value, found
- }
- func (p *facilityLevelConfig) ContainFacilityIDLevel(facilityID int32, level int32) bool {
- mapItem, found := p.facilityIDLevelUniMaps[facilityID]
- if !found {
- return false
- }
- _, found = mapItem[level]
- return found
- }
|