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- // Code generated by excel export. DO NOT EDIT.
- package data
- import (
- "f1-game/internal/types"
- )
- var MapCastle = &mapCastleConfig{}
- func init() {
- _allList = append(_allList, MapCastle)
- }
- type (
- MapCastleRow struct {
- ConfigID int32 `json:"ConfigID"` // 城池配置ID
- MapID int32 `json:"MapID"` // 地图ID
- CitySubType int32 `json:"CitySubType"` // 城池子类型
- Level int32 `json:"Level"` // 等级
- GarrisonArmies types.Pair[int32, int] `json:"GarrisonArmies"` // 驻城部队
- GarrisonArmiesTroops int32 `json:"GarrisonArmiesTroops"` // 驻守部队兵力
- TransferNum int32 `json:"TransferNum"` // 调动数量
- CanOutsideConscript bool `json:"CanOutsideConscript"` // 可城外征兵
- DefendArmy int32 `json:"DefendArmy"` // 守军部队
- Durability int32 `json:"Durability"` // 耐久
- HasSiegeRank bool `json:"HasSiegeRank"` // 是否有攻城排行
- HasSiegeReward bool `json:"HasSiegeReward"` // 是否有攻城奖励
- JoinRewards types.Assets `json:"JoinRewards"` // 参与奖励
- OccupyRewards types.Assets `json:"OccupyRewards"` // 占领奖励
- SupremacyScore int32 `json:"SupremacyScore"` // 霸业积分
- LeagueResYield int64 `json:"LeagueResYield"` // 全盟资源产量
- BaggageNum int32 `json:"BaggageNum"` // 辎重数量
- SealTime int64 `json:"SealTime"` // 封印时间
- CoverOddOffsets types.Points `json:"CoverOddOffsets"` // 占地奇数偏移
- CoverEvenOffsets types.Points `json:"CoverEvenOffsets"` // 占地偶数偏移
- AffectOddOffsets types.Points `json:"AffectOddOffsets"` // 领土奇数偏移
- AffectEvenOffsets types.Points `json:"AffectEvenOffsets"` // 领土偶数偏移
- AffectEdgeOddOffsets types.Points `json:"AffectEdgeOddOffsets"` // 领土外围一圈奇数偏移
- AffectEdgeEvenOffsets types.Points `json:"AffectEdgeEvenOffsets"` // 领土外围一圈偶数偏移
- SiegeOddOffsets types.Points `json:"SiegeOddOffsets"` // 攻城点奇数偏移
- SiegeEvenOffsets types.Points `json:"SiegeEvenOffsets"` // 攻城点偶数偏移
- }
- mapCastleConfig struct {
- baseConfig
- list []*MapCastleRow // all list
- configIDUniMaps map[int32]*MapCastleRow // key:configID
- }
- )
- func (p *mapCastleConfig) Name() string {
- return "map_castle"
- }
- func (p *mapCastleConfig) Init() {
- p.configIDUniMaps = map[int32]*MapCastleRow{}
- }
- func (p *mapCastleConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*MapCastleRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- configIDUniMaps := map[int32]*MapCastleRow{}
- for _, row := range list {
- configIDUniMaps[row.ConfigID] = row
- }
- p.configIDUniMaps = configIDUniMaps
- return len(list), nil
- }
- // func (p *mapCastleConfig) OnAfterLoad(_ bool) {
- // }
- func (p *mapCastleConfig) List() []*MapCastleRow {
- return p.list
- }
- func (p *mapCastleConfig) GetByConfigID(configID int32) (*MapCastleRow, bool) {
- value, found := p.configIDUniMaps[configID]
- return value, found
- }
- func (p *mapCastleConfig) ContainConfigID(configID int32) bool {
- _, found := p.configIDUniMaps[configID]
- return found
- }
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