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- // Code generated by excel export. DO NOT EDIT.
- package data
- var SkillPool = &skillPoolConfig{}
- func init() {
- _allList = append(_allList, SkillPool)
- }
- type (
- SkillPoolRow struct {
- PoolID int32 `json:"PoolID"` // 池ID
- SkillID int32 `json:"SkillID"` // 技能ID
- Weight int32 `json:"Weight"` // 权重
- }
- skillPoolConfig struct {
- baseConfig
- list []*SkillPoolRow // all list
- poolIDListMaps map[int32][]*SkillPoolRow // key:poolID
- poolIDSkillIDUniMaps map[int32]map[int32]*SkillPoolRow // key:poolID, skillID
- }
- )
- func (p *skillPoolConfig) Name() string {
- return "skill_pool"
- }
- func (p *skillPoolConfig) Init() {
- p.poolIDListMaps = map[int32][]*SkillPoolRow{}
- p.poolIDSkillIDUniMaps = map[int32]map[int32]*SkillPoolRow{}
- }
- func (p *skillPoolConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*SkillPoolRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- poolIDListMaps := map[int32][]*SkillPoolRow{}
- for _, row := range list {
- poolIDListMaps[row.PoolID] = append(poolIDListMaps[row.PoolID], row)
- }
- p.poolIDListMaps = poolIDListMaps
- poolIDSkillIDUniMaps := map[int32]map[int32]*SkillPoolRow{}
- for _, row := range list {
- itemMap := poolIDSkillIDUniMaps[row.PoolID]
- if itemMap == nil {
- itemMap = map[int32]*SkillPoolRow{}
- poolIDSkillIDUniMaps[row.PoolID] = itemMap
- }
- itemMap[row.SkillID] = row
- }
- p.poolIDSkillIDUniMaps = poolIDSkillIDUniMaps
- return len(list), nil
- }
- // func (p *skillPoolConfig) OnAfterLoad(_ bool) {
- // }
- func (p *skillPoolConfig) List() []*SkillPoolRow {
- return p.list
- }
- func (p *skillPoolConfig) ListByPoolID(poolID int32) ([]*SkillPoolRow, bool) {
- value, found := p.poolIDListMaps[poolID]
- return value, found
- }
- func (p *skillPoolConfig) ListContainPoolID(poolID int32) bool {
- _, found := p.poolIDListMaps[poolID]
- return found
- }
- func (p *skillPoolConfig) GetByPoolIDSkillID(poolID int32, skillID int32) (*SkillPoolRow, bool) {
- mapItem, found := p.poolIDSkillIDUniMaps[poolID]
- if !found {
- return nil, false
- }
- value, found := mapItem[skillID]
- return value, found
- }
- func (p *skillPoolConfig) ContainPoolIDSkillID(poolID int32, skillID int32) bool {
- mapItem, found := p.poolIDSkillIDUniMaps[poolID]
- if !found {
- return false
- }
- _, found = mapItem[skillID]
- return found
- }
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