player_res_gather.go 470 B

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  1. package event
  2. import (
  3. eventBase "f1-game/internal/event/base"
  4. nameEvent "f1-game/internal/name/event"
  5. "f1-game/internal/types"
  6. )
  7. type PlayerResGather struct {
  8. eventBase.DataEvent[types.Assets]
  9. }
  10. func NewPlayerResGather(playerID int64, assets types.Assets) *PlayerResGather {
  11. return &PlayerResGather{
  12. DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Map_PlayerResGather, assets),
  13. }
  14. }
  15. func (p *PlayerResGather) Assets() types.Assets {
  16. return p.Data()
  17. }