player.pb.go 13 KB

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  1. // message结构的属性名请使用 驼峰小写字母开始
  2. // Code generated by protoc-gen-go. DO NOT EDIT.
  3. // versions:
  4. // protoc-gen-go v1.36.8
  5. // protoc v6.31.1
  6. // source: player.proto
  7. package pb
  8. import (
  9. protoreflect "google.golang.org/protobuf/reflect/protoreflect"
  10. protoimpl "google.golang.org/protobuf/runtime/protoimpl"
  11. reflect "reflect"
  12. sync "sync"
  13. unsafe "unsafe"
  14. )
  15. const (
  16. // Verify that this generated code is sufficiently up-to-date.
  17. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
  18. // Verify that runtime/protoimpl is sufficiently up-to-date.
  19. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
  20. )
  21. // 用户登录请求(建立连接后的第一条消息,验证通过后则进行后续流程)
  22. type UserLoginRequest struct {
  23. state protoimpl.MessageState `protogen:"open.v1"`
  24. // 登录token(web login api生成的base64字符串)
  25. Token string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"`
  26. // 游戏节点id(仅限于测试环境使用,用于客户端指定进入某个游戏节点id)
  27. GameNodeID string `protobuf:"bytes,2,opt,name=gameNodeID,proto3" json:"gameNodeID,omitempty"`
  28. // 登录时上传的参数.默认为空
  29. Params map[int32]string `protobuf:"bytes,3,rep,name=params,proto3" json:"params,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"`
  30. unknownFields protoimpl.UnknownFields
  31. sizeCache protoimpl.SizeCache
  32. }
  33. func (x *UserLoginRequest) Reset() {
  34. *x = UserLoginRequest{}
  35. mi := &file_player_proto_msgTypes[0]
  36. ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  37. ms.StoreMessageInfo(mi)
  38. }
  39. func (x *UserLoginRequest) String() string {
  40. return protoimpl.X.MessageStringOf(x)
  41. }
  42. func (*UserLoginRequest) ProtoMessage() {}
  43. func (x *UserLoginRequest) ProtoReflect() protoreflect.Message {
  44. mi := &file_player_proto_msgTypes[0]
  45. if x != nil {
  46. ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  47. if ms.LoadMessageInfo() == nil {
  48. ms.StoreMessageInfo(mi)
  49. }
  50. return ms
  51. }
  52. return mi.MessageOf(x)
  53. }
  54. // Deprecated: Use UserLoginRequest.ProtoReflect.Descriptor instead.
  55. func (*UserLoginRequest) Descriptor() ([]byte, []int) {
  56. return file_player_proto_rawDescGZIP(), []int{0}
  57. }
  58. func (x *UserLoginRequest) GetToken() string {
  59. if x != nil {
  60. return x.Token
  61. }
  62. return ""
  63. }
  64. func (x *UserLoginRequest) GetGameNodeID() string {
  65. if x != nil {
  66. return x.GameNodeID
  67. }
  68. return ""
  69. }
  70. func (x *UserLoginRequest) GetParams() map[int32]string {
  71. if x != nil {
  72. return x.Params
  73. }
  74. return nil
  75. }
  76. // [响应]用户登录
  77. type UserLoginResponse struct {
  78. state protoimpl.MessageState `protogen:"open.v1"`
  79. // 游戏内的用户唯一id
  80. Uid int64 `protobuf:"varint,1,opt,name=uid,proto3" json:"uid,omitempty"`
  81. // 包id
  82. Pid int32 `protobuf:"varint,2,opt,name=pid,proto3" json:"pid,omitempty"`
  83. // 平台openId(平台的帐号唯一id)
  84. OpenID string `protobuf:"bytes,3,opt,name=openID,proto3" json:"openID,omitempty"`
  85. // 游戏节点ID
  86. GameNodeID string `protobuf:"bytes,4,opt,name=gameNodeID,proto3" json:"gameNodeID,omitempty"`
  87. // 登录后返回的扩展参数,按需增加
  88. Params map[int32]string `protobuf:"bytes,5,rep,name=params,proto3" json:"params,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"`
  89. unknownFields protoimpl.UnknownFields
  90. sizeCache protoimpl.SizeCache
  91. }
  92. func (x *UserLoginResponse) Reset() {
  93. *x = UserLoginResponse{}
  94. mi := &file_player_proto_msgTypes[1]
  95. ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  96. ms.StoreMessageInfo(mi)
  97. }
  98. func (x *UserLoginResponse) String() string {
  99. return protoimpl.X.MessageStringOf(x)
  100. }
  101. func (*UserLoginResponse) ProtoMessage() {}
  102. func (x *UserLoginResponse) ProtoReflect() protoreflect.Message {
  103. mi := &file_player_proto_msgTypes[1]
  104. if x != nil {
  105. ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  106. if ms.LoadMessageInfo() == nil {
  107. ms.StoreMessageInfo(mi)
  108. }
  109. return ms
  110. }
  111. return mi.MessageOf(x)
  112. }
  113. // Deprecated: Use UserLoginResponse.ProtoReflect.Descriptor instead.
  114. func (*UserLoginResponse) Descriptor() ([]byte, []int) {
  115. return file_player_proto_rawDescGZIP(), []int{1}
  116. }
  117. func (x *UserLoginResponse) GetUid() int64 {
  118. if x != nil {
  119. return x.Uid
  120. }
  121. return 0
  122. }
  123. func (x *UserLoginResponse) GetPid() int32 {
  124. if x != nil {
  125. return x.Pid
  126. }
  127. return 0
  128. }
  129. func (x *UserLoginResponse) GetOpenID() string {
  130. if x != nil {
  131. return x.OpenID
  132. }
  133. return ""
  134. }
  135. func (x *UserLoginResponse) GetGameNodeID() string {
  136. if x != nil {
  137. return x.GameNodeID
  138. }
  139. return ""
  140. }
  141. func (x *UserLoginResponse) GetParams() map[int32]string {
  142. if x != nil {
  143. return x.Params
  144. }
  145. return nil
  146. }
  147. // [请求]玩家进入游戏
  148. type PlayerEnterRequest struct {
  149. state protoimpl.MessageState `protogen:"open.v1"`
  150. // 语言设置
  151. Language string `protobuf:"bytes,1,opt,name=language,proto3" json:"language,omitempty"`
  152. unknownFields protoimpl.UnknownFields
  153. sizeCache protoimpl.SizeCache
  154. }
  155. func (x *PlayerEnterRequest) Reset() {
  156. *x = PlayerEnterRequest{}
  157. mi := &file_player_proto_msgTypes[2]
  158. ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  159. ms.StoreMessageInfo(mi)
  160. }
  161. func (x *PlayerEnterRequest) String() string {
  162. return protoimpl.X.MessageStringOf(x)
  163. }
  164. func (*PlayerEnterRequest) ProtoMessage() {}
  165. func (x *PlayerEnterRequest) ProtoReflect() protoreflect.Message {
  166. mi := &file_player_proto_msgTypes[2]
  167. if x != nil {
  168. ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  169. if ms.LoadMessageInfo() == nil {
  170. ms.StoreMessageInfo(mi)
  171. }
  172. return ms
  173. }
  174. return mi.MessageOf(x)
  175. }
  176. // Deprecated: Use PlayerEnterRequest.ProtoReflect.Descriptor instead.
  177. func (*PlayerEnterRequest) Descriptor() ([]byte, []int) {
  178. return file_player_proto_rawDescGZIP(), []int{2}
  179. }
  180. func (x *PlayerEnterRequest) GetLanguage() string {
  181. if x != nil {
  182. return x.Language
  183. }
  184. return ""
  185. }
  186. // [响应]玩家进入游戏
  187. type PlayerEnterResponse struct {
  188. state protoimpl.MessageState `protogen:"open.v1"`
  189. // 玩家信息
  190. Player *Player `protobuf:"bytes,1,opt,name=player,proto3" json:"player,omitempty"`
  191. unknownFields protoimpl.UnknownFields
  192. sizeCache protoimpl.SizeCache
  193. }
  194. func (x *PlayerEnterResponse) Reset() {
  195. *x = PlayerEnterResponse{}
  196. mi := &file_player_proto_msgTypes[3]
  197. ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  198. ms.StoreMessageInfo(mi)
  199. }
  200. func (x *PlayerEnterResponse) String() string {
  201. return protoimpl.X.MessageStringOf(x)
  202. }
  203. func (*PlayerEnterResponse) ProtoMessage() {}
  204. func (x *PlayerEnterResponse) ProtoReflect() protoreflect.Message {
  205. mi := &file_player_proto_msgTypes[3]
  206. if x != nil {
  207. ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  208. if ms.LoadMessageInfo() == nil {
  209. ms.StoreMessageInfo(mi)
  210. }
  211. return ms
  212. }
  213. return mi.MessageOf(x)
  214. }
  215. // Deprecated: Use PlayerEnterResponse.ProtoReflect.Descriptor instead.
  216. func (*PlayerEnterResponse) Descriptor() ([]byte, []int) {
  217. return file_player_proto_rawDescGZIP(), []int{3}
  218. }
  219. func (x *PlayerEnterResponse) GetPlayer() *Player {
  220. if x != nil {
  221. return x.Player
  222. }
  223. return nil
  224. }
  225. // 玩家基本信息
  226. type Player struct {
  227. state protoimpl.MessageState `protogen:"open.v1"`
  228. // 玩家ID
  229. PlayerID int64 `protobuf:"varint,1,opt,name=playerID,proto3" json:"playerID,omitempty"`
  230. // 创建时间
  231. CreateTime int64 `protobuf:"varint,2,opt,name=createTime,proto3" json:"createTime,omitempty"`
  232. // 游戏节点ID
  233. GameNodeID string `protobuf:"bytes,3,opt,name=gameNodeID,proto3" json:"gameNodeID,omitempty"`
  234. // 是否有沙盘地图节点
  235. HasMap bool `protobuf:"varint,4,opt,name=hasMap,proto3" json:"hasMap,omitempty"`
  236. // 玩家改名次数
  237. ChangeNameCount int32 `protobuf:"varint,5,opt,name=changeNameCount,proto3" json:"changeNameCount,omitempty"`
  238. // 上一次改名时间戳 单位秒
  239. LastChangeNameTime int64 `protobuf:"varint,6,opt,name=lastChangeNameTime,proto3" json:"lastChangeNameTime,omitempty"`
  240. // 客户端设置
  241. ClientSettings map[uint32]uint32 `protobuf:"bytes,21,rep,name=clientSettings,proto3" json:"clientSettings,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"`
  242. unknownFields protoimpl.UnknownFields
  243. sizeCache protoimpl.SizeCache
  244. }
  245. func (x *Player) Reset() {
  246. *x = Player{}
  247. mi := &file_player_proto_msgTypes[4]
  248. ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  249. ms.StoreMessageInfo(mi)
  250. }
  251. func (x *Player) String() string {
  252. return protoimpl.X.MessageStringOf(x)
  253. }
  254. func (*Player) ProtoMessage() {}
  255. func (x *Player) ProtoReflect() protoreflect.Message {
  256. mi := &file_player_proto_msgTypes[4]
  257. if x != nil {
  258. ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  259. if ms.LoadMessageInfo() == nil {
  260. ms.StoreMessageInfo(mi)
  261. }
  262. return ms
  263. }
  264. return mi.MessageOf(x)
  265. }
  266. // Deprecated: Use Player.ProtoReflect.Descriptor instead.
  267. func (*Player) Descriptor() ([]byte, []int) {
  268. return file_player_proto_rawDescGZIP(), []int{4}
  269. }
  270. func (x *Player) GetPlayerID() int64 {
  271. if x != nil {
  272. return x.PlayerID
  273. }
  274. return 0
  275. }
  276. func (x *Player) GetCreateTime() int64 {
  277. if x != nil {
  278. return x.CreateTime
  279. }
  280. return 0
  281. }
  282. func (x *Player) GetGameNodeID() string {
  283. if x != nil {
  284. return x.GameNodeID
  285. }
  286. return ""
  287. }
  288. func (x *Player) GetHasMap() bool {
  289. if x != nil {
  290. return x.HasMap
  291. }
  292. return false
  293. }
  294. func (x *Player) GetChangeNameCount() int32 {
  295. if x != nil {
  296. return x.ChangeNameCount
  297. }
  298. return 0
  299. }
  300. func (x *Player) GetLastChangeNameTime() int64 {
  301. if x != nil {
  302. return x.LastChangeNameTime
  303. }
  304. return 0
  305. }
  306. func (x *Player) GetClientSettings() map[uint32]uint32 {
  307. if x != nil {
  308. return x.ClientSettings
  309. }
  310. return nil
  311. }
  312. var File_player_proto protoreflect.FileDescriptor
  313. const file_player_proto_rawDesc = "" +
  314. "\n" +
  315. "\fplayer.proto\x12\x02pb\"\xbd\x01\n" +
  316. "\x10UserLoginRequest\x12\x14\n" +
  317. "\x05token\x18\x01 \x01(\tR\x05token\x12\x1e\n" +
  318. "\n" +
  319. "gameNodeID\x18\x02 \x01(\tR\n" +
  320. "gameNodeID\x128\n" +
  321. "\x06params\x18\x03 \x03(\v2 .pb.UserLoginRequest.ParamsEntryR\x06params\x1a9\n" +
  322. "\vParamsEntry\x12\x10\n" +
  323. "\x03key\x18\x01 \x01(\x05R\x03key\x12\x14\n" +
  324. "\x05value\x18\x02 \x01(\tR\x05value:\x028\x01\"\xe5\x01\n" +
  325. "\x11UserLoginResponse\x12\x10\n" +
  326. "\x03uid\x18\x01 \x01(\x03R\x03uid\x12\x10\n" +
  327. "\x03pid\x18\x02 \x01(\x05R\x03pid\x12\x16\n" +
  328. "\x06openID\x18\x03 \x01(\tR\x06openID\x12\x1e\n" +
  329. "\n" +
  330. "gameNodeID\x18\x04 \x01(\tR\n" +
  331. "gameNodeID\x129\n" +
  332. "\x06params\x18\x05 \x03(\v2!.pb.UserLoginResponse.ParamsEntryR\x06params\x1a9\n" +
  333. "\vParamsEntry\x12\x10\n" +
  334. "\x03key\x18\x01 \x01(\x05R\x03key\x12\x14\n" +
  335. "\x05value\x18\x02 \x01(\tR\x05value:\x028\x01\"0\n" +
  336. "\x12PlayerEnterRequest\x12\x1a\n" +
  337. "\blanguage\x18\x01 \x01(\tR\blanguage\"9\n" +
  338. "\x13PlayerEnterResponse\x12\"\n" +
  339. "\x06player\x18\x01 \x01(\v2\n" +
  340. ".pb.PlayerR\x06player\"\xe1\x02\n" +
  341. "\x06Player\x12\x1a\n" +
  342. "\bplayerID\x18\x01 \x01(\x03R\bplayerID\x12\x1e\n" +
  343. "\n" +
  344. "createTime\x18\x02 \x01(\x03R\n" +
  345. "createTime\x12\x1e\n" +
  346. "\n" +
  347. "gameNodeID\x18\x03 \x01(\tR\n" +
  348. "gameNodeID\x12\x16\n" +
  349. "\x06hasMap\x18\x04 \x01(\bR\x06hasMap\x12(\n" +
  350. "\x0fchangeNameCount\x18\x05 \x01(\x05R\x0fchangeNameCount\x12.\n" +
  351. "\x12lastChangeNameTime\x18\x06 \x01(\x03R\x12lastChangeNameTime\x12F\n" +
  352. "\x0eclientSettings\x18\x15 \x03(\v2\x1e.pb.Player.ClientSettingsEntryR\x0eclientSettings\x1aA\n" +
  353. "\x13ClientSettingsEntry\x12\x10\n" +
  354. "\x03key\x18\x01 \x01(\rR\x03key\x12\x14\n" +
  355. "\x05value\x18\x02 \x01(\rR\x05value:\x028\x01B\x05Z\x03/pbb\x06proto3"
  356. var (
  357. file_player_proto_rawDescOnce sync.Once
  358. file_player_proto_rawDescData []byte
  359. )
  360. func file_player_proto_rawDescGZIP() []byte {
  361. file_player_proto_rawDescOnce.Do(func() {
  362. file_player_proto_rawDescData = protoimpl.X.CompressGZIP(unsafe.Slice(unsafe.StringData(file_player_proto_rawDesc), len(file_player_proto_rawDesc)))
  363. })
  364. return file_player_proto_rawDescData
  365. }
  366. var file_player_proto_msgTypes = make([]protoimpl.MessageInfo, 8)
  367. var file_player_proto_goTypes = []any{
  368. (*UserLoginRequest)(nil), // 0: pb.UserLoginRequest
  369. (*UserLoginResponse)(nil), // 1: pb.UserLoginResponse
  370. (*PlayerEnterRequest)(nil), // 2: pb.PlayerEnterRequest
  371. (*PlayerEnterResponse)(nil), // 3: pb.PlayerEnterResponse
  372. (*Player)(nil), // 4: pb.Player
  373. nil, // 5: pb.UserLoginRequest.ParamsEntry
  374. nil, // 6: pb.UserLoginResponse.ParamsEntry
  375. nil, // 7: pb.Player.ClientSettingsEntry
  376. }
  377. var file_player_proto_depIdxs = []int32{
  378. 5, // 0: pb.UserLoginRequest.params:type_name -> pb.UserLoginRequest.ParamsEntry
  379. 6, // 1: pb.UserLoginResponse.params:type_name -> pb.UserLoginResponse.ParamsEntry
  380. 4, // 2: pb.PlayerEnterResponse.player:type_name -> pb.Player
  381. 7, // 3: pb.Player.clientSettings:type_name -> pb.Player.ClientSettingsEntry
  382. 4, // [4:4] is the sub-list for method output_type
  383. 4, // [4:4] is the sub-list for method input_type
  384. 4, // [4:4] is the sub-list for extension type_name
  385. 4, // [4:4] is the sub-list for extension extendee
  386. 0, // [0:4] is the sub-list for field type_name
  387. }
  388. func init() { file_player_proto_init() }
  389. func file_player_proto_init() {
  390. if File_player_proto != nil {
  391. return
  392. }
  393. type x struct{}
  394. out := protoimpl.TypeBuilder{
  395. File: protoimpl.DescBuilder{
  396. GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
  397. RawDescriptor: unsafe.Slice(unsafe.StringData(file_player_proto_rawDesc), len(file_player_proto_rawDesc)),
  398. NumEnums: 0,
  399. NumMessages: 8,
  400. NumExtensions: 0,
  401. NumServices: 0,
  402. },
  403. GoTypes: file_player_proto_goTypes,
  404. DependencyIndexes: file_player_proto_depIdxs,
  405. MessageInfos: file_player_proto_msgTypes,
  406. }.Build()
  407. File_player_proto = out.File
  408. file_player_proto_goTypes = nil
  409. file_player_proto_depIdxs = nil
  410. }