player_service.go 2.6 KB

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  1. package mapPlayer
  2. import (
  3. "f1-game/internal/facade"
  4. "f1-game/nodes/map/internal/db"
  5. mapFacade "f1-game/nodes/map/internal/facade"
  6. "f1-game/nodes/map/player/achieve"
  7. "f1-game/nodes/map/player/battle"
  8. "f1-game/nodes/map/player/conscript"
  9. "f1-game/nodes/map/player/exchange"
  10. "f1-game/nodes/map/player/facility"
  11. "f1-game/nodes/map/player/hero"
  12. "f1-game/nodes/map/player/league"
  13. mainQuest "f1-game/nodes/map/player/main_quest"
  14. sandMap "f1-game/nodes/map/player/map"
  15. "f1-game/nodes/map/player/mark"
  16. "f1-game/nodes/map/player/player"
  17. "f1-game/nodes/map/player/quest"
  18. "f1-game/nodes/map/player/scout"
  19. "f1-game/nodes/map/player/season"
  20. "f1-game/nodes/map/player/shop"
  21. show "f1-game/nodes/map/player/show"
  22. signIn "f1-game/nodes/map/player/sign_in"
  23. "f1-game/nodes/map/player/storage"
  24. "f1-game/nodes/map/player/team"
  25. ctime "github.com/cherry-game/cherry/extend/time"
  26. cproto "github.com/cherry-game/cherry/net/proto"
  27. )
  28. func OnInitService() {
  29. mapFacade.Storage = storage.Service()
  30. ServiceRegister(player.Service())
  31. ServiceRegister(facility.Service())
  32. ServiceRegister(storage.Service())
  33. ServiceRegister(mainQuest.Service())
  34. ServiceRegister(quest.Service())
  35. ServiceRegister(team.Service())
  36. ServiceRegister(conscript.Service())
  37. ServiceRegister(mark.Service())
  38. ServiceRegister(shop.Service())
  39. ServiceRegister(hero.Service())
  40. ServiceRegister(league.Service())
  41. ServiceRegister(achieve.Service())
  42. ServiceRegister(exchange.Service())
  43. ServiceRegister(show.Service())
  44. ServiceRegister(signIn.Service())
  45. ServiceRegister(season.Service())
  46. ServiceRegister(scout.Service())
  47. ServiceRegister(battle.Service())
  48. ServiceRegister(sandMap.Service())
  49. }
  50. var playerServiceList []facade.IPlayerService[*db.MapPlayerTable]
  51. func ServiceRegister(service facade.IPlayerService[*db.MapPlayerTable]) {
  52. playerServiceList = append(playerServiceList, service)
  53. }
  54. func ServiceOnLogin(playerTable *db.MapPlayerTable, session *cproto.Session) {
  55. for _, service := range playerServiceList {
  56. service.OnLogin(playerTable, session)
  57. }
  58. }
  59. func ServiceOnLogined(playerTable *db.MapPlayerTable, session *cproto.Session) {
  60. for _, service := range playerServiceList {
  61. service.OnLogined(playerTable, session)
  62. }
  63. }
  64. func ServiceOnLogout(playerTable *db.MapPlayerTable) {
  65. for _, service := range playerServiceList {
  66. service.OnLogout(playerTable)
  67. }
  68. }
  69. func ServiceOnReset(playerTable *db.MapPlayerTable, time *ctime.CherryTime, byLogin bool) {
  70. for _, service := range playerServiceList {
  71. service.OnReset(playerTable, time, byLogin)
  72. }
  73. }
  74. func ServicePush(playerTable *db.MapPlayerTable, session *cproto.Session) {
  75. for _, service := range playerServiceList {
  76. service.Push(playerTable, session)
  77. }
  78. }