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- package controller
- import (
- "f1-game/internal/code"
- "f1-game/internal/component/redis"
- nameKey "f1-game/internal/name/key"
- "f1-game/nodes/web/internal/middleware"
- clog "github.com/cherry-game/cherry/logger"
- cgin "github.com/cherry-game/components/gin"
- )
- type PlayerController struct {
- cgin.BaseController
- }
- func (p *PlayerController) Init() {
- group := p.Group("/player", middleware.ValidateToken())
- {
- group.GET("/last-login", p.lastLoginPlayer)
- group.GET("/cd-key", p.cdKey)
- }
- }
- func (p *PlayerController) cdKey(c *cgin.Context) {
- var (
- pid = c.GetInt32(nameKey.PID, 0)
- openID = c.GetString(nameKey.OpenID, "")
- playerID = c.GetInt64(nameKey.PlayerID, 0)
- gameNodeID = c.GetInt32(nameKey.GameNodeID, 0)
- key = c.GetString(nameKey.Key, "")
- )
- clog.Infof("pid=%s, openID=%s, playerID=%d, gameNodeID = %d, key = %s",
- pid,
- openID,
- playerID,
- gameNodeID,
- key,
- )
- code.JSONResult(c, code.OK)
- //验证cdkey成功,则rpc消息到具体的游戏服
- }
- // lastLogin 最后登录的玩家列表
- // http://127.0.0.1/player/last-login?token=xxx
- func (p *PlayerController) lastLoginPlayer(c *cgin.Context) {
- var (
- pid = c.GetInt32(nameKey.PID, 0)
- openID = c.GetString(nameKey.OpenID, "")
- )
- rsp := redis.Center.GetLastLoginPlayer(pid, openID)
- code.JSONResult(c, code.OK, rsp)
- }
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