extend_equip_attr_extra.go 1.1 KB

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  1. package data
  2. import "f1-game/internal/extend/rand"
  3. var EquipAttrExtra = &extendEquipAttrExtraConfig{}
  4. func init() {
  5. _allList = append(_allList, EquipAttrExtra)
  6. }
  7. type extendEquipAttrExtraConfig struct {
  8. equipAttrExtraConfig
  9. poolIDWeightMap map[int32]*rand.Weight[*EquipAttrExtraRow]
  10. }
  11. func (p *extendEquipAttrExtraConfig) Init() {
  12. p.equipAttrExtraConfig.Init()
  13. p.poolIDWeightMap = map[int32]*rand.Weight[*EquipAttrExtraRow]{}
  14. }
  15. func (p *extendEquipAttrExtraConfig) OnAfterLoad(load bool) {
  16. p.equipAttrExtraConfig.OnAfterLoad(load)
  17. loadMap := map[int32]*rand.Weight[*EquipAttrExtraRow]{}
  18. for poolID, rows := range p.poolIDNoUniMaps {
  19. weight := rand.NewMapWeight(rows, func(v *EquipAttrExtraRow) int32 {
  20. return v.Weight
  21. })
  22. loadMap[poolID] = weight
  23. }
  24. p.poolIDWeightMap = loadMap
  25. }
  26. func (p *extendEquipAttrExtraConfig) GetWeighter(poolID int32) (*rand.Weight[*EquipAttrExtraRow], bool) {
  27. value, found := p.poolIDWeightMap[poolID]
  28. return value, found
  29. }
  30. func (p *EquipAttrExtraRow) RandomValue() int64 {
  31. return rand.RangeInt(p.MinValue, p.MaxValue)
  32. }