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- package data
- import "f1-game/internal/extend/rand"
- var EquipAttrExtra = &extendEquipAttrExtraConfig{}
- func init() {
- _allList = append(_allList, EquipAttrExtra)
- }
- type extendEquipAttrExtraConfig struct {
- equipAttrExtraConfig
- poolIDWeightMap map[int32]*rand.Weight[*EquipAttrExtraRow]
- }
- func (p *extendEquipAttrExtraConfig) Init() {
- p.equipAttrExtraConfig.Init()
- p.poolIDWeightMap = map[int32]*rand.Weight[*EquipAttrExtraRow]{}
- }
- func (p *extendEquipAttrExtraConfig) OnAfterLoad(load bool) {
- p.equipAttrExtraConfig.OnAfterLoad(load)
- loadMap := map[int32]*rand.Weight[*EquipAttrExtraRow]{}
- for poolID, rows := range p.poolIDNoUniMaps {
- weight := rand.NewMapWeight(rows, func(v *EquipAttrExtraRow) int32 {
- return v.Weight
- })
- loadMap[poolID] = weight
- }
- p.poolIDWeightMap = loadMap
- }
- func (p *extendEquipAttrExtraConfig) GetWeighter(poolID int32) (*rand.Weight[*EquipAttrExtraRow], bool) {
- value, found := p.poolIDWeightMap[poolID]
- return value, found
- }
- func (p *EquipAttrExtraRow) RandomValue() int64 {
- return rand.RangeInt(p.MinValue, p.MaxValue)
- }
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