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- // Code generated by excel export. DO NOT EDIT.
- package data
- var LordLevel = &lordLevelConfig{}
- func init() {
- _allList = append(_allList, LordLevel)
- }
- type (
- LordLevelRow struct {
- Level int32 `json:"Level"` // 等级
- SeasonID int32 `json:"SeasonID"` // 赛季ID
- Exp int64 `json:"Exp"` // 下级经验值
- StaminaPoolLimit int64 `json:"StaminaPoolLimit"` // 精力池上限
- LineupMemberLimit int `json:"LineupMemberLimit"` // 阵容人数上限
- }
- lordLevelConfig struct {
- baseConfig
- list []*LordLevelRow // all list
- levelUniMaps map[int32]*LordLevelRow // key:level
- }
- )
- func (p *lordLevelConfig) Name() string {
- return "lord_level"
- }
- func (p *lordLevelConfig) Init() {
- p.levelUniMaps = map[int32]*LordLevelRow{}
- }
- func (p *lordLevelConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*LordLevelRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- levelUniMaps := map[int32]*LordLevelRow{}
- for _, row := range list {
- levelUniMaps[row.Level] = row
- }
- p.levelUniMaps = levelUniMaps
- return len(list), nil
- }
- // func (p *lordLevelConfig) OnAfterLoad(_ bool) {
- // }
- func (p *lordLevelConfig) List() []*LordLevelRow {
- return p.list
- }
- func (p *lordLevelConfig) GetByLevel(level int32) (*LordLevelRow, bool) {
- value, found := p.levelUniMaps[level]
- return value, found
- }
- func (p *lordLevelConfig) ContainLevel(level int32) bool {
- _, found := p.levelUniMaps[level]
- return found
- }
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