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- package event
- import (
- eventBase "f1-game/internal/event/base"
- nameEvent "f1-game/internal/name/event"
- "f1-game/internal/pb"
- )
- type CrusadeBattle struct {
- eventBase.PairEvent[*pb.I32I32, bool]
- }
- func NewCrusadeBattle(playerID int64, configID, level int32, win bool) *CrusadeBattle {
- return &CrusadeBattle{
- PairEvent: eventBase.NewPairEvent(playerID, nameEvent.Map_PlayerCrusadeBattle, &pb.I32I32{
- Key: configID,
- Value: level,
- }, win),
- }
- }
- func (p *CrusadeBattle) ConfigID() int32 {
- return p.Key().Key
- }
- func (p *CrusadeBattle) Level() int32 {
- return p.Key().Value
- }
- func (p *CrusadeBattle) IsWin() bool {
- return p.Value()
- }
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