main_city_show_change.go 441 B

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  1. package event
  2. import (
  3. eventBase "f1-game/internal/event/base"
  4. nameEvent "f1-game/internal/name/event"
  5. )
  6. type MainCityShowChange struct {
  7. eventBase.DataEvent[int32]
  8. }
  9. func NewMainCityShowChange(playerID int64, showID int32) *MainCityShowChange {
  10. return &MainCityShowChange{
  11. DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Map_MainCityShowChange, showID),
  12. }
  13. }
  14. func (p *MainCityShowChange) ShowID() int32 {
  15. return p.Data()
  16. }