player_create.go 417 B

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  1. package event
  2. import (
  3. eventBase "f1-game/internal/event/base"
  4. nameEvent "f1-game/internal/name/event"
  5. )
  6. type PlayerCreate struct {
  7. eventBase.DataEvent[string]
  8. }
  9. func NewPlayerCreate(playerID int64, playerName string) *PlayerCreate {
  10. return &PlayerCreate{
  11. DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Player_Create, playerName),
  12. }
  13. }
  14. func (p *PlayerCreate) PlayerName() string {
  15. return p.Data()
  16. }