player_logout.go 316 B

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  1. package event
  2. import (
  3. eventBase "f1-game/internal/event/base"
  4. nameEvent "f1-game/internal/name/event"
  5. )
  6. type PlayerLogout struct {
  7. eventBase.EmptyEvent
  8. }
  9. func NewPlayerLogout(playerID int64) *PlayerLogout {
  10. return &PlayerLogout{
  11. EmptyEvent: eventBase.NewEmptyEvent(playerID, nameEvent.Player_Logout),
  12. }
  13. }