prestige_update.go 432 B

1234567891011121314151617181920
  1. package event
  2. import (
  3. eventBase "f1-game/internal/event/base"
  4. nameEvent "f1-game/internal/name/event"
  5. )
  6. type PrestigeUpdate struct {
  7. eventBase.DataEvent[int32]
  8. }
  9. func NewPrestigeUpdate(playerID int64, prestige int32) *PrestigeUpdate {
  10. return &PrestigeUpdate{
  11. DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Map_PlayerPrestigeUpdate, prestige),
  12. }
  13. }
  14. func (p *PrestigeUpdate) GetPrestige() int32 {
  15. return p.Data()
  16. }