vip_status.go 326 B

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  1. package event
  2. import (
  3. eventBase "f1-game/internal/event/base"
  4. nameEvent "f1-game/internal/name/event"
  5. )
  6. // vip状态更新事件
  7. type VipStatus struct {
  8. eventBase.EmptyEvent
  9. }
  10. func NewVipStatus(playerID int64) *VipStatus {
  11. return &VipStatus{
  12. EmptyEvent: eventBase.NewEmptyEvent(playerID, nameEvent.Vip_Status),
  13. }
  14. }