push_kick.go 4.0 KB

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  1. package sessions
  2. import (
  3. cherryApp "f1-game/internal/cherry_app"
  4. "f1-game/internal/constant"
  5. nameActor "f1-game/internal/name/actor"
  6. nameRemote "f1-game/internal/name/remote"
  7. "f1-game/internal/pb"
  8. cherryFacade "github.com/cherry-game/cherry/facade"
  9. clog "github.com/cherry-game/cherry/logger"
  10. "github.com/cherry-game/cherry/net/parser/pomelo"
  11. cproto "github.com/cherry-game/cherry/net/proto"
  12. )
  13. func PushWithSession(session *cproto.Session, route string, v any) {
  14. pomelo.PushWithUID(actor, session.AgentPath, session.Uid, route, v)
  15. }
  16. func PushPlayer(playerID int64, route string, v any) {
  17. session, found := GetSession(playerID)
  18. if !found {
  19. clog.Warnf("[PushPlayer] Session not found. [playerID = %d, route = %s]", playerID, route)
  20. return
  21. }
  22. pomelo.PushWithUID(actor, session.AgentPath, session.Uid, route, v)
  23. }
  24. func PushPlayers(playerIDS []int64, route string, v any) {
  25. agentPathUIDMaps := GetAgentPathWithPlayerIDS(playerIDS)
  26. for agentPath, uids := range agentPathUIDMaps {
  27. pomelo.PushWithUIDS(actor, agentPath, uids, false, route, v)
  28. }
  29. }
  30. func PushGame(gameNodeID string, route string, v any) {
  31. data, err := cherryApp.Serializer().Marshal(v)
  32. if err != nil {
  33. clog.Warnf("[PushGame] Marshal error. data = %+v", v)
  34. return
  35. }
  36. rsp := &pb.GatePusher{
  37. Type: pb.GatePusher_GameNode,
  38. StrValue: gameNodeID,
  39. Route: route,
  40. Data: data,
  41. }
  42. cherryApp.CallType(constant.NodeGate, nameActor.GateUser, nameRemote.User_PlayerPush, rsp)
  43. }
  44. func PushMap(mapNodeID string, route string, v any) {
  45. data, err := cherryApp.Serializer().Marshal(v)
  46. if err != nil {
  47. clog.Warnf("[PushMap] Marshal error. data = %+v", v)
  48. return
  49. }
  50. rsp := &pb.GatePusher{
  51. Type: pb.GatePusher_Map,
  52. StrValue: mapNodeID,
  53. Route: route,
  54. Data: data,
  55. }
  56. cherryApp.CallType(constant.NodeGate, nameActor.GateUser, nameRemote.User_PlayerPush, rsp)
  57. }
  58. func KickPlayer(playerID int64, reason any, closed bool) {
  59. session, found := GetSession(playerID)
  60. if !found {
  61. clog.Debugf("[KickPlayer] Kick fail,session not found. [playerID = %d, reason = %s, close = %v]",
  62. playerID, reason, closed,
  63. )
  64. return
  65. }
  66. pomelo.KickUID(actor, session.AgentPath, session.Uid, reason, closed)
  67. }
  68. func KickPlayers(playerIDS []int64, reason any, closed bool) {
  69. reasonData, err := cherryApp.Serializer().Marshal(reason)
  70. if err != nil {
  71. clog.Warnf("[KickPlayers] Marshal error. reason = %+v", reason)
  72. return
  73. }
  74. rsp := &pb.GateKick{
  75. Type: pb.GateKick_Player,
  76. I64List: playerIDS,
  77. Reason: reasonData,
  78. Closed: closed,
  79. }
  80. cherryApp.ActorSystem().CallType(
  81. constant.NodeGate,
  82. nameActor.GateUser,
  83. nameRemote.User_PlayerKick,
  84. rsp,
  85. )
  86. }
  87. func KickUIDS(uids []cherryFacade.UID, reason any, closed bool, filterNodeID ...string) {
  88. reasonData, err := cherryApp.Serializer().Marshal(reason)
  89. if err != nil {
  90. clog.Warnf("[KickUIDS] Marshal error. reason = %+v", reason)
  91. return
  92. }
  93. rsp := &pb.GateKick{
  94. Type: pb.GateKick_UID,
  95. I64List: uids,
  96. Reason: reasonData,
  97. Closed: closed,
  98. FilterNodeIDS: filterNodeID,
  99. }
  100. cherryApp.ActorSystem().CallType(
  101. constant.NodeGate,
  102. nameActor.GateUser,
  103. nameRemote.User_PlayerKick,
  104. rsp,
  105. )
  106. }
  107. func KickGame(gameNodeID string, reason any, closed bool) {
  108. reasonData, err := cherryApp.Serializer().Marshal(reason)
  109. if err != nil {
  110. clog.Warnf("[KickGame] Marshal error. reason = %+v", reason)
  111. return
  112. }
  113. rsp := &pb.GateKick{
  114. Type: pb.GateKick_GameNode,
  115. StrValue: gameNodeID,
  116. Reason: reasonData,
  117. Closed: closed,
  118. }
  119. cherryApp.CallType(
  120. constant.NodeGate,
  121. nameActor.GateUser,
  122. nameRemote.User_PlayerKick,
  123. rsp,
  124. )
  125. }
  126. func KickMap(mapNodeID string, reason any, closed bool) {
  127. reasonData, err := cherryApp.Serializer().Marshal(reason)
  128. if err != nil {
  129. clog.Warnf("[KickMap] Marshal error. reason = %+v", reason)
  130. return
  131. }
  132. rsp := &pb.GateKick{
  133. Type: pb.GateKick_MapNode,
  134. StrValue: mapNodeID,
  135. Reason: reasonData,
  136. Closed: closed,
  137. }
  138. cherryApp.CallType(
  139. constant.NodeGate,
  140. nameActor.GateUser,
  141. nameRemote.User_PlayerKick,
  142. rsp,
  143. )
  144. }