define.go 1.5 KB

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  1. package gameFacade
  2. import (
  3. facade "f1-game/internal/facade"
  4. "f1-game/nodes/game/internal/db"
  5. ctime "github.com/cherry-game/cherry/extend/time"
  6. cproto "github.com/cherry-game/cherry/net/proto"
  7. )
  8. var (
  9. // Currency currency // 货币
  10. // Item item // 道具
  11. Asset asset // 资产
  12. Hero hero // 英雄
  13. Lord lord // 领主
  14. Equip equip // 装备
  15. Chat chat // 聊天
  16. Lineup lineup // 部队
  17. Vip vip // 会员
  18. Charge charge // 充值
  19. Chapter chapter // 探险
  20. )
  21. var (
  22. playerServiceList []facade.IPlayerService[*db.PlayerTable]
  23. )
  24. func ServiceRegister(service facade.IPlayerService[*db.PlayerTable]) {
  25. playerServiceList = append(playerServiceList, service)
  26. }
  27. func ServiceOnLogin(playerTable *db.PlayerTable, session *cproto.Session) {
  28. for _, service := range playerServiceList {
  29. service.OnLogin(playerTable, session)
  30. }
  31. }
  32. func ServiceOnLogined(playerTable *db.PlayerTable, session *cproto.Session) {
  33. for _, service := range playerServiceList {
  34. service.OnLogined(playerTable, session)
  35. }
  36. }
  37. func ServiceOnLogout(playerTable *db.PlayerTable) {
  38. for _, service := range playerServiceList {
  39. service.OnLogout(playerTable)
  40. }
  41. }
  42. func ServiceOnReset(playerTable *db.PlayerTable, time *ctime.CherryTime, byLogin bool) {
  43. for _, service := range playerServiceList {
  44. service.OnReset(playerTable, time, byLogin)
  45. }
  46. }
  47. func ServicePush(playerTable *db.PlayerTable, session *cproto.Session) {
  48. for _, service := range playerServiceList {
  49. service.Push(playerTable, session)
  50. }
  51. }