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- package facadeInit
- import (
- gameFacade "f1-game/nodes/game/internal/facade"
- "f1-game/nodes/game/player/achieve"
- "f1-game/nodes/game/player/asset"
- "f1-game/nodes/game/player/chapter"
- "f1-game/nodes/game/player/charge"
- "f1-game/nodes/game/player/chat"
- "f1-game/nodes/game/player/currency"
- "f1-game/nodes/game/player/equip"
- "f1-game/nodes/game/player/hero"
- "f1-game/nodes/game/player/item"
- "f1-game/nodes/game/player/lineup"
- "f1-game/nodes/game/player/lord"
- mainQuest "f1-game/nodes/game/player/main_quest"
- gameMap "f1-game/nodes/game/player/map"
- "f1-game/nodes/game/player/marquee"
- "f1-game/nodes/game/player/online"
- "f1-game/nodes/game/player/quest"
- "f1-game/nodes/game/player/shop"
- "f1-game/nodes/game/player/vip"
- )
- func Load() {
- onLoad()
- onRegister()
- }
- func onLoad() {
- gameFacade.Asset = asset.Service()
- // gameFacade.Currency = currency.Service()
- // gameFacade.Item = item.Service()
- gameFacade.Hero = hero.Service()
- gameFacade.Lord = lord.Service()
- gameFacade.Equip = equip.Service()
- gameFacade.Chat = chat.Service()
- gameFacade.Lineup = lineup.Service()
- gameFacade.Vip = vip.Service()
- gameFacade.Charge = charge.Service()
- gameFacade.Chapter = chapter.Service()
- }
- func onRegister() {
- //gameFacade.RegisterPlayerService(asset.Service())
- gameFacade.ServiceRegister(currency.Service())
- gameFacade.ServiceRegister(item.Service())
- gameFacade.ServiceRegister(hero.Service())
- gameFacade.ServiceRegister(lord.Service())
- gameFacade.ServiceRegister(quest.Service())
- gameFacade.ServiceRegister(equip.Service())
- gameFacade.ServiceRegister(chat.Service())
- gameFacade.ServiceRegister(lineup.Service())
- gameFacade.ServiceRegister(chapter.Service())
- gameFacade.ServiceRegister(shop.Service())
- gameFacade.ServiceRegister(achieve.Service())
- gameFacade.ServiceRegister(marquee.Service())
- gameFacade.ServiceRegister(mainQuest.Service())
- gameFacade.ServiceRegister(vip.Service())
- gameFacade.ServiceRegister(charge.Service())
- gameFacade.ServiceRegister(online.Service()) // online 放最后
- // 玩家登录完成后,才请求地图消息
- gameFacade.ServiceRegister(gameMap.Service())
- }
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