service.go 1.5 KB

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  1. package charge
  2. import (
  3. "f1-game/internal/code"
  4. "f1-game/internal/facade"
  5. nameRoute "f1-game/internal/name/route"
  6. "f1-game/internal/sessions"
  7. "f1-game/nodes/game/internal/db"
  8. ctime "github.com/cherry-game/cherry/extend/time"
  9. cproto "github.com/cherry-game/cherry/net/proto"
  10. )
  11. var srv = &service{
  12. typ: newServiceType(),
  13. }
  14. func Service() *service {
  15. return srv
  16. }
  17. type service struct {
  18. facade.PlayerServiceBase[*db.PlayerTable]
  19. typ serviceType
  20. }
  21. func (p *service) OnCheck(playerID int64, chargeID, chargeType, chargeParams int32) int32 {
  22. if parser, found := p.typ.get(chargeType); found {
  23. return parser.OnCheck(playerID, chargeID, chargeParams)
  24. }
  25. return code.PayChargeParamsError
  26. }
  27. func (p *service) OnDeliver(playerID int64, chargeID, chargeType, chargeParams int32) int32 {
  28. if parser, found := p.typ.get(chargeType); found {
  29. return parser.OnDeliver(playerID, chargeID, chargeParams)
  30. }
  31. return code.PayChargeParamsError
  32. }
  33. func (p *service) OnReset(playerTable *db.PlayerTable, _ *ctime.CherryTime, _ bool) {
  34. chargeTable := db.GetChargeTable(playerTable.PlayerID)
  35. chargeTable.DailyReset()
  36. chargeTable.Save2Queue()
  37. }
  38. func (p *service) Push(playerTable *db.PlayerTable, session *cproto.Session) {
  39. chargeTable := db.GetChargeTable(playerTable.PlayerID)
  40. sessions.PushWithSession(session, nameRoute.PushGamePlayer_ChargeData, chargeTable.Data.ToProto())
  41. }
  42. func (p *service) ChargePush(playerID int64) {
  43. if session, found := sessions.GetSession(playerID); found {
  44. playerTable, _ := db.GetPlayerTable(playerID)
  45. p.Push(playerTable, session)
  46. }
  47. }