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- package player
- import (
- "f1-game/nodes/game/internal/db"
- cherryActor "github.com/cherry-game/cherry/net/actor"
- )
- func (p *actorPlayer) PlayerTable() *db.PlayerTable {
- playerTable, _ := db.GetPlayerTable(p.playerID)
- return playerTable
- }
- func (p *actorPlayer) HeroTable() *db.HeroTable {
- return db.GetHeroTable(p.playerID)
- }
- func (p *actorPlayer) EquipTable() *db.EquipTable {
- return db.GetEquipTable(p.playerID)
- }
- func (p *actorPlayer) TeamTable() *db.LineupTable {
- return db.GetLineupTable(p.playerID)
- }
- func (p *actorPlayer) ItemTable() *db.ItemTable {
- return db.GetItemTable(p.playerID)
- }
- func (p *actorPlayer) ChatTable() *db.ChatTable {
- return db.GetChatTable(p.playerID)
- }
- func (p *actorPlayer) ChapterTable() *db.ChapterTable {
- return db.GetChapterTable(p.playerID)
- }
- func (p *actorPlayer) QuestTable() *db.QuestTable {
- return db.GetQuestTable(p.playerID)
- }
- func (p *actorPlayer) ShopTable() *db.ShopTable {
- return db.GetShopTable(p.playerID)
- }
- func (p *actorPlayer) EventRegister(name string, fn cherryActor.IEventFunc) {
- p.Event().Register(name, fn, p.playerID)
- }
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