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- package db
- import (
- "f1-game/internal/types"
- )
- type (
- WatcherTables = types.Map[int64, *LogicWatcherTable]
- TileTables = types.Map[int32, *LogicTileTable]
- BuildTables = types.Map[int64, *LogicBuildTable]
- CastleTables = types.Map[int64, *LogicCastleTable]
- ResTables = types.Map[int64, *LogicResTable]
- MarchTables = types.Map[int64, *LogicMarchTable]
- LegionTables = types.Map[int64, *LogicLegionTable]
- MonsterTables = types.Map[int64, *LogicMonsterTable]
- MonsterFlushTables = types.Map[int32, *LogicMonsterFlushTable]
- SiegeTables = types.Map[int64, *LogicSiegeTable]
- LogicTables struct {
- WatcherTables WatcherTables
- TileTables TileTables
- ResTables ResTables
- MarchTables MarchTables
- LegionTables LegionTables
- MonsterTables MonsterTables
- BuildTables BuildTables
- CastleTables CastleTables
- MonsterFlushTables MonsterFlushTables
- SiegeTables SiegeTables
- }
- )
- // TODO: 写 LogicTables 相关包装方法
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