service.go 3.3 KB

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  1. package signIn
  2. import (
  3. capp "f1-game/internal/cherry_app"
  4. "f1-game/internal/code"
  5. "f1-game/internal/data"
  6. "f1-game/internal/facade"
  7. nameRoute "f1-game/internal/name/route"
  8. "f1-game/internal/sessions"
  9. "f1-game/nodes/map/internal/db"
  10. "time"
  11. ctime "github.com/cherry-game/cherry/extend/time"
  12. cproto "github.com/cherry-game/cherry/net/proto"
  13. )
  14. const (
  15. maxReSignInDays int32 = 1
  16. )
  17. func Service() *service {
  18. return &service{}
  19. }
  20. type service struct {
  21. facade.PlayerServiceBase[*db.MapPlayerTable]
  22. }
  23. func (p *service) OnLogin(playerTable *db.MapPlayerTable, session *cproto.Session) {
  24. // 刷新库ID
  25. p.refreshPoolID(playerTable)
  26. }
  27. func (p *service) OnReset(playerTable *db.MapPlayerTable, time *ctime.CherryTime, byLogin bool) {
  28. if !playerTable.Stats.IsCanReset() {
  29. return
  30. }
  31. // 检测刷新库ID
  32. p.refreshPoolID(playerTable)
  33. // 重置每日补签次数
  34. playerTable.SignIn.ReSignInCount = 0
  35. playerTable.Save2Queue()
  36. if !byLogin {
  37. p.ChangePush(playerTable)
  38. }
  39. }
  40. func (p *service) Push(playerTable *db.MapPlayerTable, session *cproto.Session) {
  41. resp := playerTable.SignIn.ToProto()
  42. // 获取当前签到天数
  43. resp.CurrentSignInDays = p.GetCurrentDay(playerTable)
  44. sessions.PushWithSession(session, nameRoute.PushMapPlayer_SignIn, resp)
  45. }
  46. func (p *service) ChangePush(playerTable *db.MapPlayerTable) {
  47. session, found := sessions.GetSession(playerTable.PlayerID)
  48. if !found {
  49. return
  50. }
  51. p.Push(playerTable, session)
  52. }
  53. func (p *service) getOpenServerDays() int32 {
  54. nodeTable, found := db.GetMapNodeTable(capp.NodeID())
  55. if !found || nodeTable.FirstStartTime <= 0 {
  56. return 1
  57. }
  58. var (
  59. now = ctime.Now()
  60. firstTime = ctime.NewTime(time.UnixMilli(nodeTable.FirstStartTime), false).StartOfDay()
  61. )
  62. openDays := firstTime.DiffInDaysWithAbs(&now)
  63. openDays = openDays + 1
  64. if openDays <= 0 {
  65. return 1
  66. }
  67. return int32(openDays)
  68. }
  69. // 刷新签到库
  70. func (p *service) refreshPoolID(playerTable *db.MapPlayerTable) {
  71. var (
  72. openDays = p.getOpenServerDays()
  73. round, currentPoolID = data.SignIn.GetCurrentPoolID(openDays)
  74. )
  75. // 当前签到轮次和库无变更 不需要更新
  76. if round == playerTable.SignIn.Round && currentPoolID == playerTable.SignIn.PoolID {
  77. return
  78. }
  79. // 更新签到库ID&重置已签到天数
  80. playerTable.SignIn.Round = round
  81. playerTable.SignIn.PoolID = currentPoolID
  82. playerTable.SignIn.SignInDays.Clear()
  83. playerTable.Save2Queue()
  84. }
  85. // 获取当前签到天数
  86. func (p *service) GetCurrentDay(playerTable *db.MapPlayerTable) int32 {
  87. // 获取当前签到天数
  88. openDays := p.getOpenServerDays()
  89. return data.SignIn.GetCurrenSignInDays(openDays)
  90. }
  91. // 检测是否可以补签
  92. // curReSignInDay 当前补签天数
  93. // canReSignInDays 可以补签的天数
  94. func (p *service) CheckCanReSignIn(playerTable *db.MapPlayerTable, curReSignInDay, canReSignInDays int32) int32 {
  95. poolID := playerTable.SignIn.PoolID
  96. if poolID <= 0 {
  97. return code.IllegalArgument
  98. }
  99. list, found := data.SignIn.ListByPoolID(poolID)
  100. if !found {
  101. return code.SignInPoolNotFound
  102. }
  103. for _, row := range list {
  104. if !playerTable.SignIn.HasSignedIn(row.Days) {
  105. canReSignInDays--
  106. if row.Days == curReSignInDay {
  107. return code.OK
  108. }
  109. // 如果满足补签天数用完,说明当前补签的天数不符合
  110. if canReSignInDays <= 0 {
  111. return code.SignInReSignNotCan
  112. }
  113. }
  114. }
  115. return code.SignInNoMissedDays
  116. }