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- [
- {
- "excel_file_name": "Y-英雄-羁绊.xlsx",
- "sheets": [
- {
- "sheet_name": "Sheet1",
- "row_offset": 1,
- "outputs": [
- {
- "enable": true,
- "read_type": "type_sjson",
- "parser_id": "table",
- "file_name": "hero_fetter.json",
- "gen_codes": [
- {
- "read_type": "type_go"
- }
- ]
- },
- {
- "enable": true,
- "read_type": "type_cjson",
- "parser_id": "table_list",
- "file_name": "HeroFetterCfg.json",
- "gen_codes": [
- {
- "read_type": "type_csharp"
- }
- ]
- }
- ],
- "indexes": [
- {
- "index_names": "ID",
- "is_unique": true
- }
- ],
- "heads": [
- {
- "key": "ID",
- "name": "ID",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int32",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "羁绊名称Lang",
- "name": "NameLang",
- "side": "c",
- "type_cjson": "string",
- "type_csharp": "string"
- },
- {
- "key": "激活羁绊所需英雄数",
- "name": "ActiveHeroNum",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int32",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "英雄列表",
- "name": "HeroIDs",
- "side": "cs",
- "type_sjson": "array",
- "type_go": "types.List[int32]",
- "type_cjson": "array",
- "type_csharp": "List\u003cint\u003e"
- },
- {
- "key": "描述Lang",
- "name": "DescLang",
- "side": "c",
- "type_cjson": "string",
- "type_csharp": "string"
- },
- {
- "key": "最小攻击",
- "name": "MinAttack",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "最大攻击",
- "name": "MaxAttack",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "攻击速度",
- "name": "AttackSpeed",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "移动速度",
- "name": "Speed",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "最小防御",
- "name": "MinDefense",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "最大防御",
- "name": "MaxDefense",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "血量",
- "name": "Hp",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "暴击率",
- "name": "CriticalHitChance",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "暴击抵抗",
- "name": "CriticalHitResistance",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "暴击伤害",
- "name": "CriticalHitDamage",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "暴伤抵抗",
- "name": "CriticalHitDamageResistance",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "幸运值",
- "name": "Luck",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "伤害加成",
- "name": "DamageBonus",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "伤害减免",
- "name": "DamageReduction",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "兵团攻击加成",
- "name": "SquadAttackBonus",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- },
- {
- "key": "兵团生命加成",
- "name": "SquadHealthBonus",
- "side": "cs",
- "type_sjson": "int",
- "type_go": "int64",
- "type_cjson": "int",
- "type_csharp": "int"
- }
- ]
- }
- ]
- }
- ]
|