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- package actorRemote
- import (
- capp "f1-game/internal/cherry_app"
- nameActor "f1-game/internal/name/actor"
- nameRemote "f1-game/internal/name/remote"
- "f1-game/internal/pb"
- "f1-game/internal/types"
- cfacade "github.com/cherry-game/cherry/facade"
- )
- type gameMail struct {
- }
- func newGameMail() *gameMail {
- return &gameMail{}
- }
- // 发送邮件
- func (p *gameMail) SendMail(gameNodeID string, playerID int64, mailID int32, assets types.Assets, templateParams []string) {
- req := &pb.SendMail{
- ToPlayerID: playerID,
- TemplateID: mailID,
- }
- if len(templateParams) > 0 {
- req.TemplateParams = templateParams
- }
- if assets.Len() > 0 {
- req.Rewards = assets.ToProto()
- }
- p.Send(gameNodeID, req)
- }
- func (*gameMail) Send(gameNodeID string, req *pb.SendMail) int32 {
- targetPath := cfacade.NewChildPath(gameNodeID, nameActor.Mail, req.ToPlayerID)
- return capp.Call(targetPath, nameRemote.Mail_Send, req)
- }
- // 获取玩家邮件列表
- func (*gameMail) GetMailList(gameNodeID string, playerID int64) (int32, *pb.MailList) {
- req := &pb.I64{
- Value: playerID,
- }
- resp := &pb.MailList{}
- targetPath := cfacade.NewChildPath(gameNodeID, nameActor.Mail, playerID)
- errCode := capp.CallWait(targetPath, nameRemote.Mail_GetList, req, resp)
- return errCode, resp
- }
- // func (*gameMail) SendTemplate(toPlayerID int64, templateID int32, params []string, assets ...*pb.Asset) {
- // targetPath := cfacade.NewChildPath(cherryApp.GameNodeID(), nameActor.Mail, toPlayerID)
- // cherryApp.Call(targetPath, nameRemote.Mail_Send, &pb.SendMail{
- // ToPlayerID: toPlayerID,
- // TemplateID: templateID,
- // TemplateParams: params,
- // Rewards: assets,
- // })
- // }
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