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- package actorRemote
- import (
- capp "f1-game/internal/cherry_app"
- "f1-game/internal/code"
- nameActor "f1-game/internal/name/actor"
- nameRemote "f1-game/internal/name/remote"
- "f1-game/internal/pb"
- "f1-game/internal/types"
- assetOrigin "f1-game/nodes/game/player/asset/origin"
- cfacade "github.com/cherry-game/cherry/facade"
- clog "github.com/cherry-game/cherry/logger"
- )
- type mapPlayer struct {
- }
- func newMapPlayer() *mapPlayer {
- return &mapPlayer{}
- }
- func (p *mapPlayer) AddAssets(mapNodeID string, playerID int64, addAssets types.Assets, ao assetOrigin.Origin) int32 {
- if len(mapNodeID) <= 0 {
- clog.Warnf("[AddAssets] map node not found. playerID = %d, addAssets = %+v, ao=%+v", playerID, addAssets, ao)
- return code.NodeMapNotFound
- }
- target := cfacade.NewChildPath(mapNodeID, nameActor.Map_Player, playerID)
- capp.Call(target, nameRemote.MapPlayer_AssetAdd, &pb.PlayerAddAssets{
- AddAssets: addAssets.ToProto(),
- Origin: ao.ID,
- })
- return code.OK
- }
- func (p *mapPlayer) LeagueJoin(playerID, leagueID int64, leagueName string) int32 {
- joinReq := &pb.I64Str{Key: leagueID, Value: leagueName}
- // 通知map_player 玩家加入联盟
- targetPath := cfacade.NewChildPath(capp.NodeID(), nameActor.Map_Player, playerID)
- return capp.CallWait(targetPath, nameRemote.MapLeague_JoinNotice, joinReq, nil)
- }
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