aoi.go 9.5 KB

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  1. package tower
  2. import (
  3. "f1-game/internal/algorithm/aoi"
  4. "math"
  5. clog "github.com/cherry-game/cherry/logger"
  6. )
  7. type (
  8. Config struct {
  9. Width int32 // 地图宽(x)
  10. Height int32 // 地图高(y)
  11. TowerWidth int32 // 灯塔宽(x)
  12. TowerHeight int32 // 灯塔高(y)
  13. TowerOffset int32 // 灯塔宽高偏移值
  14. RangeLimit int32 // 观察者视野
  15. PrintTowerInfo bool // 初始化时,是否打印Tower的信息
  16. }
  17. AOI struct {
  18. aoi.EventBase
  19. config Config // config
  20. towerNumX int32 // x轴的灯塔数量
  21. towerNumY int32 // y轴的灯塔数量
  22. towers map[int32]map[int32]*Tower // 灯塔列表 key:灯塔y, value:{key:灯塔x, value:*Tower}
  23. objects aoi.Objects // 所有对象 key:ObjectID, value:*aoi.Object
  24. }
  25. )
  26. // 实现一个灯塔的aoi算法,对象分为观察者和被观察者, 对象可以 “进入”、“离开”、 “移动”、“属性更新”四个动作,
  27. // 当上层业务触发这些动作时,过滤出要广播的对象,并进行函数回调。
  28. // 1、观察者的动作主要是移动屏幕时同步灯塔相关的被观察者。
  29. // 2、被观察会进行移动、属性更新的触发操作,这时需要通知观察者。
  30. // 3、观察者“进入”时,触发回调函数,下发被观察者的对象列表。
  31. // 4、观察者移动屏幕时,触发新的灯塔被观察者对象。如果没有移动出当前灯塔,被观察者对象也不用再重复下发广播了。之前已经同步过的被观察者无需再同步,
  32. // 除非被观察者有触发新的移动和属性更新。
  33. // 5、被观察者中途改变了寻路列表,则再次广播给灯塔相关的观察者。 当被观察者触发更新属性动作时,也通知灯塔相关的观察者。
  34. func New(config Config) aoi.AOI {
  35. towerAOI := &AOI{
  36. EventBase: aoi.EventBase{},
  37. config: config,
  38. towers: make(map[int32]map[int32]*Tower),
  39. objects: aoi.Objects{},
  40. }
  41. towerAOI.init()
  42. return towerAOI
  43. }
  44. func (p *AOI) init() {
  45. if p.config.Width < 1 || p.config.Height < 1 {
  46. clog.Panicf("Config params error. %v", p)
  47. }
  48. if p.config.TowerWidth < 1 /*|| p.config.TowerWidth > p.config.Width*/ {
  49. clog.Panicf("Config params error. %v", p)
  50. }
  51. if p.config.TowerHeight < 1 /*|| p.config.TowerHeight > p.config.Height*/ {
  52. clog.Panicf("Config params error. %v", p)
  53. }
  54. if p.config.TowerOffset < 0 || p.config.RangeLimit < 1 {
  55. clog.Panicf("Config params error. %v", p)
  56. }
  57. p.towerNumX = int32(math.Ceil(float64(p.config.Width) / float64(p.config.TowerWidth)))
  58. p.towerNumY = int32(math.Ceil(float64(p.config.Height) / float64(p.config.TowerHeight)))
  59. towerID := int32(0)
  60. for x := range p.towerNumX {
  61. p.towers[x] = make(map[int32]*Tower)
  62. for y := range p.towerNumY {
  63. p.towers[x][y] = p.newTower(towerID, x, y)
  64. towerID++
  65. }
  66. }
  67. }
  68. func (p *AOI) Get(objectID int64) *aoi.Object {
  69. return p.objects.Get(objectID)
  70. }
  71. func (p *AOI) Enter(object *aoi.Object) bool {
  72. if !p.CheckPoint(object.Point.X, object.Point.Y) {
  73. clog.Warnf("[Enter] check point error. %s", object.Info())
  74. return false
  75. }
  76. if p.objects.Contains(object.ObjectID) {
  77. clog.Warnf("[Enter] object has entered. %s", object.Info())
  78. return false
  79. }
  80. if object.IsWatcher() {
  81. towers := p.GetRangeTowers(object.Point.X, object.Point.Y)
  82. if len(towers) < 1 {
  83. clog.Warnf("[Enter] get tower fail. %s", object.Info())
  84. return false
  85. }
  86. p.objects.Add(object)
  87. // 获取相关范围的tower,并把观察者加入到观察列表
  88. for _, tower := range towers {
  89. tower.AddWatcher(object)
  90. }
  91. if p.WatcherEnterFunc != nil {
  92. markers := towers.MakersFilter(object)
  93. if !markers.IsEmpty() {
  94. p.WatcherEnterFunc(object, markers)
  95. }
  96. }
  97. }
  98. if object.IsMarker() {
  99. tower := p.GetTowerByPoint(object.Point.X, object.Point.Y)
  100. if tower == nil {
  101. clog.Warnf("[Enter] get tower fail. %s", object.Info())
  102. return false
  103. }
  104. // add object
  105. p.objects.Add(object)
  106. tower.AddMarker(object)
  107. if p.MarkerEnterFunc != nil {
  108. if !tower.watchers.IsEmpty() {
  109. p.MarkerEnterFunc(object, tower.watchers)
  110. }
  111. }
  112. }
  113. return true
  114. }
  115. func (p *AOI) Move(objectID int64, x, y int32) bool {
  116. object := p.objects.Get(objectID)
  117. if object == nil {
  118. return false
  119. }
  120. if object.Point.X == x && object.Point.Y == y {
  121. return false
  122. }
  123. if !p.CheckPoint(x, y) {
  124. clog.Warnf("[Move] check point error. %s", object.Info())
  125. return false
  126. }
  127. // old tower point
  128. oldTower := p.GetTowerByPoint(object.Point.X, object.Point.Y)
  129. if oldTower == nil {
  130. clog.Warnf("[Move] old tower not found. %s", object.Info())
  131. return false
  132. }
  133. // new tower point
  134. newTower := p.GetTowerByPoint(x, y)
  135. if newTower == nil {
  136. clog.Warnf("[Move] new tower not found. %s", object.Info())
  137. return false
  138. }
  139. var (
  140. oldX = object.Point.X
  141. oldY = object.Point.Y
  142. )
  143. // 先把对象设置到新的位置
  144. object.SetPoint(x, y)
  145. // 移动时,如果object没有改变tower,则不进行对象同步
  146. if oldTower.id == newTower.id {
  147. return false
  148. }
  149. if object.IsWatcher() {
  150. // 获取需要添加观察者、需要删除观察者的towers
  151. addTowers, delTowers := p.GetDiffTowers(oldX, oldY, x, y)
  152. // object作为观察者加入tower列表
  153. for _, dt := range addTowers {
  154. dt.AddWatcher(object)
  155. }
  156. // object从旧的tower列表移除
  157. for _, dt := range delTowers {
  158. dt.DelWatcher(object)
  159. }
  160. if p.WatcherMoveFunc != nil {
  161. markers := addTowers.MakersFilter(object)
  162. if !markers.IsEmpty() {
  163. p.WatcherMoveFunc(object, markers) // , delTowers.Watchers()
  164. }
  165. }
  166. }
  167. if object.IsMarker() {
  168. oldTower.DelMarker(object)
  169. newTower.AddMarker(object)
  170. // 如果对象是移动的第一个路点,则需要同步对象给观察者列表
  171. if p.MarkerMoveFunc != nil && !newTower.watchers.IsEmpty() {
  172. p.MarkerMoveFunc(object, newTower.watchers)
  173. }
  174. }
  175. return true
  176. }
  177. func (p *AOI) Leave(objectID int64) {
  178. object := p.objects.Get(objectID)
  179. if object == nil {
  180. clog.Debugf("[Leave] objectID = %d not found.", objectID)
  181. return
  182. }
  183. // remove object
  184. p.objects.Remove(objectID)
  185. tower := p.GetTowerByPoint(object.Point.X, object.Point.Y)
  186. if tower == nil {
  187. return
  188. }
  189. if object.IsWatcher() {
  190. rangeTowers := p.GetRangeTowers(object.Point.X, object.Point.Y)
  191. for _, ranteTower := range rangeTowers {
  192. ranteTower.DelWatcher(object)
  193. }
  194. // TODO trigger watcher leave func ?
  195. }
  196. if object.IsMarker() {
  197. tower.DelMarker(object)
  198. if p.MarkerLeaveFunc != nil && !tower.watchers.IsEmpty() {
  199. p.MarkerLeaveFunc(object, tower.watchers)
  200. }
  201. }
  202. // object clean
  203. object.Clean()
  204. }
  205. func (p *AOI) Update(objectID int64, updateID uint32, funcName string) {
  206. object := p.objects.Get(objectID)
  207. if object == nil {
  208. clog.Debugf("[Update] objectID = %d not found.", objectID)
  209. return
  210. }
  211. if object.IsWatcher() {
  212. return
  213. }
  214. thisTower := p.GetTowerByPoint(object.Point.X, object.Point.Y)
  215. if thisTower == nil {
  216. clog.Warnf("[Update] objectID = {%s}, tower not found. %s", object.Info())
  217. return
  218. }
  219. watchers := aoi.Objects{}
  220. for _, watcher := range thisTower.watchers {
  221. watchers.Add(watcher)
  222. }
  223. if p.MarkerUpdateFunc != nil {
  224. p.MarkerUpdateFunc(object, watchers, updateID, funcName)
  225. }
  226. }
  227. func (p *AOI) newTower(id, tx, ty int32) *Tower {
  228. var (
  229. minX = tx*p.config.TowerWidth - p.config.TowerOffset
  230. minY = ty*p.config.TowerHeight - p.config.TowerOffset
  231. maxX = minX + p.config.TowerWidth
  232. maxY = minY + p.config.TowerHeight
  233. )
  234. if p.config.PrintTowerInfo {
  235. clog.Infof("id = %d, min(X = %d, Y = %d), max(X = %d, Y = %d)", id, minX, minY, maxX, maxY)
  236. }
  237. return &Tower{
  238. id: id,
  239. markers: aoi.Objects{},
  240. watchers: aoi.Objects{},
  241. minX: minX,
  242. minY: minY,
  243. maxX: maxX,
  244. maxY: maxY,
  245. }
  246. }
  247. // CheckPoint 坐标是否合法
  248. func (p *AOI) CheckPoint(x, y int32) bool {
  249. return x >= 0 && y >= 0 && x < p.config.Width && y < p.config.Height
  250. }
  251. func (p *AOI) InArea(x, y int32, sx, sy, ex, ey int32) bool {
  252. return x >= sx && x <= ex && y >= sy && y <= ey
  253. }
  254. // ToTowerPoint 场景坐标切换为灯塔坐标
  255. func (p *AOI) ToTowerPoint(x, y int32) (tx int32, ty int32) {
  256. tx = x / p.config.TowerWidth
  257. ty = y / p.config.TowerHeight
  258. return
  259. }
  260. // GetTower 根据对象的场景坐标获取灯塔
  261. func (p *AOI) GetTower(tx, ty int32) *Tower {
  262. if tower, found := p.towers[tx][ty]; found {
  263. return tower
  264. }
  265. return nil
  266. }
  267. func (p *AOI) GetTowerByPoint(x, y int32) *Tower {
  268. tx, ty := p.ToTowerPoint(x, y)
  269. return p.GetTower(tx, ty)
  270. }
  271. func (p *AOI) GetDiffTowers(ox, oy, nx, ny int32) (addTowers Towers, delTowers Towers) {
  272. oldTowers := p.GetRangeTowers(ox, oy)
  273. newTowers := p.GetRangeTowers(nx, ny)
  274. oldIDSet := oldTowers.IDSet()
  275. for _, newTower := range newTowers {
  276. if !oldIDSet.Contains(newTower.id) {
  277. addTowers = append(addTowers, newTower)
  278. }
  279. }
  280. newIDSet := newTowers.IDSet()
  281. for _, oldTower := range oldTowers {
  282. if !newIDSet.Contains(oldTower.id) {
  283. delTowers = append(delTowers, oldTower)
  284. }
  285. }
  286. return
  287. }
  288. func (p *AOI) GetRangeTowers(x, y int32) Towers {
  289. var list Towers
  290. tx, ty := p.ToTowerPoint(x, y)
  291. sx, sy, ex, ey := p.GetRangeTowerPoint(tx, ty)
  292. for x := sx; x <= ex; x++ {
  293. for y := sy; y <= ey; y++ {
  294. if rangeTower := p.GetTower(x, y); rangeTower != nil {
  295. list = append(list, rangeTower)
  296. }
  297. }
  298. }
  299. return list
  300. }
  301. func (p *AOI) GetRangeTowerPoint(tx, ty int32) (sx, sy, ex, ey int32) {
  302. sx = tx - p.config.RangeLimit
  303. ex = tx + p.config.RangeLimit
  304. sy = ty - p.config.RangeLimit
  305. ey = ty + p.config.RangeLimit
  306. if sx < 0 {
  307. sx = 0
  308. }
  309. if sy < 0 {
  310. sy = 0
  311. }
  312. if ex > p.towerNumX {
  313. ex = p.towerNumX
  314. }
  315. if ey > p.towerNumY {
  316. ey = p.towerNumY
  317. }
  318. return sx, sy, ex, ey
  319. }