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- package data
- import (
- "f1-game/internal/constant"
- "math/rand/v2"
- )
- var enabledNodeMap map[string][]*NodeRow
- func (p *nodeConfig) OnAfterLoad(_ bool) {
- loadMap := map[string][]*NodeRow{}
- for _, row := range p.list {
- if row.Enable {
- loadMap[row.NodeType] = append(loadMap[row.NodeType], row)
- }
- }
- enabledNodeMap = loadMap
- }
- func (p *nodeConfig) GetMapNodeID() (string, bool) {
- rows, ok := enabledNodeMap[constant.NodeMap]
- if !ok {
- return "", false
- }
- rowSize := len(rows)
- if rowSize == 0 {
- return "", false
- }
- if len(rows) == 1 {
- return rows[0].NodeID, true
- }
- row := rows[rand.IntN(len(rows))]
- return row.NodeID, true
- }
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