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- // Code generated by excel export. DO NOT EDIT.
- package data
- import (
- "f1-game/internal/types"
- )
- var FacilityQueue = &facilityQueueConfig{}
- func init() {
- _allList = append(_allList, FacilityQueue)
- }
- type (
- FacilityQueueRow struct {
- ID int32 `json:"ID"` // ID
- IsUnlock bool `json:"IsUnlock"` // 是否默认解锁
- Cost types.Assets `json:"Cost"` // 解锁消耗
- }
- facilityQueueConfig struct {
- baseConfig
- list []*FacilityQueueRow // all list
- idUniMaps map[int32]*FacilityQueueRow // key:id
- }
- )
- func (p *facilityQueueConfig) Name() string {
- return "facility_queue"
- }
- func (p *facilityQueueConfig) Init() {
- p.idUniMaps = map[int32]*FacilityQueueRow{}
- }
- func (p *facilityQueueConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*FacilityQueueRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- idUniMaps := map[int32]*FacilityQueueRow{}
- for _, row := range list {
- idUniMaps[row.ID] = row
- }
- p.idUniMaps = idUniMaps
- return len(list), nil
- }
- // func (p *facilityQueueConfig) OnAfterLoad(_ bool) {
- // }
- func (p *facilityQueueConfig) List() []*FacilityQueueRow {
- return p.list
- }
- func (p *facilityQueueConfig) GetByID(id int32) (*FacilityQueueRow, bool) {
- value, found := p.idUniMaps[id]
- return value, found
- }
- func (p *facilityQueueConfig) ContainID(id int32) bool {
- _, found := p.idUniMaps[id]
- return found
- }
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