| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- // Code generated by excel export. DO NOT EDIT.
- package data
- import (
- "f1-game/internal/types"
- )
- var LeagueLevel = &leagueLevelConfig{}
- func init() {
- _allList = append(_allList, LeagueLevel)
- }
- type (
- LeagueLevelRow struct {
- Level int32 `json:"Level"` // 联盟等级
- Exp types.Pair[int32, int] `json:"Exp"` // 升级所需经验
- LevelAttrs types.Attrs `json:"LevelAttrs"` // 等级属性
- }
- leagueLevelConfig struct {
- baseConfig
- list []*LeagueLevelRow // all list
- levelUniMaps map[int32]*LeagueLevelRow // key:level
- }
- )
- func (p *leagueLevelConfig) Name() string {
- return "league_level"
- }
- func (p *leagueLevelConfig) Init() {
- p.levelUniMaps = map[int32]*LeagueLevelRow{}
- }
- func (p *leagueLevelConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*LeagueLevelRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- levelUniMaps := map[int32]*LeagueLevelRow{}
- for _, row := range list {
- levelUniMaps[row.Level] = row
- }
- p.levelUniMaps = levelUniMaps
- return len(list), nil
- }
- // func (p *leagueLevelConfig) OnAfterLoad(_ bool) {
- // }
- func (p *leagueLevelConfig) List() []*LeagueLevelRow {
- return p.list
- }
- func (p *leagueLevelConfig) GetByLevel(level int32) (*LeagueLevelRow, bool) {
- value, found := p.levelUniMaps[level]
- return value, found
- }
- func (p *leagueLevelConfig) ContainLevel(level int32) bool {
- _, found := p.levelUniMaps[level]
- return found
- }
|