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- // Code generated by excel export. DO NOT EDIT.
- package data
- import (
- "f1-game/internal/enum"
- )
- var MapMarchState = &mapMarchStateConfig{}
- func init() {
- _allList = append(_allList, MapMarchState)
- }
- type (
- MapMarchStateRow struct {
- State enum.MarchState `json:"State"` // 状态
- Stopable bool `json:"Stopable"` // 可中止
- Retreatable bool `json:"Retreatable"` // 可回城
- IsInMap bool `json:"IsInMap"` // 是否在地图上
- }
- mapMarchStateConfig struct {
- baseConfig
- list []*MapMarchStateRow // all list
- stateUniMaps map[enum.MarchState]*MapMarchStateRow // key:state
- }
- )
- func (p *mapMarchStateConfig) Name() string {
- return "map_march_state"
- }
- func (p *mapMarchStateConfig) Init() {
- p.stateUniMaps = map[enum.MarchState]*MapMarchStateRow{}
- }
- func (p *mapMarchStateConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*MapMarchStateRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- stateUniMaps := map[enum.MarchState]*MapMarchStateRow{}
- for _, row := range list {
- stateUniMaps[row.State] = row
- }
- p.stateUniMaps = stateUniMaps
- return len(list), nil
- }
- // func (p *mapMarchStateConfig) OnAfterLoad(_ bool) {
- // }
- func (p *mapMarchStateConfig) List() []*MapMarchStateRow {
- return p.list
- }
- func (p *mapMarchStateConfig) GetByState(state enum.MarchState) (*MapMarchStateRow, bool) {
- value, found := p.stateUniMaps[state]
- return value, found
- }
- func (p *mapMarchStateConfig) ContainState(state enum.MarchState) bool {
- _, found := p.stateUniMaps[state]
- return found
- }
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