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- // Code generated by excel export. DO NOT EDIT.
- package data
- import (
- "f1-game/internal/types"
- )
- var MapMonster = &mapMonsterConfig{}
- func init() {
- _allList = append(_allList, MapMonster)
- }
- type (
- MapMonsterRow struct {
- ConfigID int32 `json:"ConfigID"` // 怪物配置ID
- Level int32 `json:"Level"` // 等级
- Armies types.Pair[int32, int] `json:"Armies"` // 部队
- Rewards types.Assets `json:"Rewards"` // 奖励
- RandomRewardPools types.PairList[int32, int] `json:"RandomRewardPools"` // 随机奖励库
- }
- mapMonsterConfig struct {
- baseConfig
- list []*MapMonsterRow // all list
- configIDUniMaps map[int32]*MapMonsterRow // key:configID
- }
- )
- func (p *mapMonsterConfig) Name() string {
- return "map_monster"
- }
- func (p *mapMonsterConfig) Init() {
- p.configIDUniMaps = map[int32]*MapMonsterRow{}
- }
- func (p *mapMonsterConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*MapMonsterRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- configIDUniMaps := map[int32]*MapMonsterRow{}
- for _, row := range list {
- configIDUniMaps[row.ConfigID] = row
- }
- p.configIDUniMaps = configIDUniMaps
- return len(list), nil
- }
- // func (p *mapMonsterConfig) OnAfterLoad(_ bool) {
- // }
- func (p *mapMonsterConfig) List() []*MapMonsterRow {
- return p.list
- }
- func (p *mapMonsterConfig) GetByConfigID(configID int32) (*MapMonsterRow, bool) {
- value, found := p.configIDUniMaps[configID]
- return value, found
- }
- func (p *mapMonsterConfig) ContainConfigID(configID int32) bool {
- _, found := p.configIDUniMaps[configID]
- return found
- }
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