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- // Code generated by excel export. DO NOT EDIT.
- package data
- import (
- "f1-game/internal/types"
- )
- var Recruit = &recruitConfig{}
- func init() {
- _allList = append(_allList, Recruit)
- }
- type (
- RecruitRow struct {
- ID int32 `json:"ID"` // ID
- CostItemID int32 `json:"CostItemID"` // 消耗道具ID
- CostX1 int32 `json:"CostX1"` // 单抽消耗
- CostX5 int32 `json:"CostX5"` // 五连消耗
- CostX10 int32 `json:"CostX10"` // 十连消耗
- Rewards types.Assets `json:"Rewards"` // 奖励
- NormalPool int32 `json:"NormalPool"` // 卡池ID
- MidFloorNum int32 `json:"MidFloorNum"` // 小保底次数
- MidFloorPool int32 `json:"MidFloorPool"` // 小保底池
- FinalFloorNum int32 `json:"FinalFloorNum"` // 大保底次数
- FinalFloorPool int32 `json:"FinalFloorPool"` // 大保底池
- }
- recruitConfig struct {
- baseConfig
- list []*RecruitRow // all list
- idUniMaps map[int32]*RecruitRow // key:id
- }
- )
- func (p *recruitConfig) Name() string {
- return "recruit"
- }
- func (p *recruitConfig) Init() {
- p.idUniMaps = map[int32]*RecruitRow{}
- }
- func (p *recruitConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*RecruitRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- idUniMaps := map[int32]*RecruitRow{}
- for _, row := range list {
- idUniMaps[row.ID] = row
- }
- p.idUniMaps = idUniMaps
- return len(list), nil
- }
- // func (p *recruitConfig) OnAfterLoad(_ bool) {
- // }
- func (p *recruitConfig) List() []*RecruitRow {
- return p.list
- }
- func (p *recruitConfig) GetByID(id int32) (*RecruitRow, bool) {
- value, found := p.idUniMaps[id]
- return value, found
- }
- func (p *recruitConfig) ContainID(id int32) bool {
- _, found := p.idUniMaps[id]
- return found
- }
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