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- // Code generated by excel export. DO NOT EDIT.
- package data
- import (
- "f1-game/internal/types"
- )
- var Shop = &shopConfig{}
- func init() {
- _allList = append(_allList, Shop)
- }
- type (
- ShopRow struct {
- ShopID int32 `json:"ShopID"` // 商店ID
- ShopType int32 `json:"ShopType"` // 商店类型
- ResetType int32 `json:"ResetType"` // 重置类型
- UnlockType int32 `json:"UnlockType"` // 解锁类型
- UnlockValue int32 `json:"UnlockValue"` // 解锁值
- ShopPools types.PairList[int32, int32] `json:"ShopPools"` // 商品库
- }
- shopConfig struct {
- baseConfig
- list []*ShopRow // all list
- shopIDUniMaps map[int32]*ShopRow // key:shopID
- }
- )
- func (p *shopConfig) Name() string {
- return "shop"
- }
- func (p *shopConfig) Init() {
- p.shopIDUniMaps = map[int32]*ShopRow{}
- }
- func (p *shopConfig) OnLoad(maps interface{}, reload bool) (int, error) {
- if reload && p.denyLoad {
- return 0, nil
- }
- var list []*ShopRow
- if err := DecodeData(maps, &list); err != nil {
- return 0, err
- }
- p.list = list
- shopIDUniMaps := map[int32]*ShopRow{}
- for _, row := range list {
- shopIDUniMaps[row.ShopID] = row
- }
- p.shopIDUniMaps = shopIDUniMaps
- return len(list), nil
- }
- // func (p *shopConfig) OnAfterLoad(_ bool) {
- // }
- func (p *shopConfig) List() []*ShopRow {
- return p.list
- }
- func (p *shopConfig) GetByShopID(shopID int32) (*ShopRow, bool) {
- value, found := p.shopIDUniMaps[shopID]
- return value, found
- }
- func (p *shopConfig) ContainShopID(shopID int32) bool {
- _, found := p.shopIDUniMaps[shopID]
- return found
- }
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