sign_in_reward.go 1.6 KB

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  1. // Code generated by excel export. DO NOT EDIT.
  2. package data
  3. import (
  4. "f1-game/internal/types"
  5. )
  6. var SignInReward = &signInRewardConfig{}
  7. func init() {
  8. _allList = append(_allList, SignInReward)
  9. }
  10. type (
  11. SignInRewardRow struct {
  12. RewardID int32 `json:"RewardID"` // 奖励ID
  13. NeedDays int32 `json:"NeedDays"` // 所需天数
  14. CumRewards types.Assets `json:"CumRewards"` // 累计签到奖励
  15. }
  16. signInRewardConfig struct {
  17. baseConfig
  18. list []*SignInRewardRow // all list
  19. rewardIDUniMaps map[int32]*SignInRewardRow // key:rewardID
  20. }
  21. )
  22. func (p *signInRewardConfig) Name() string {
  23. return "sign_in_reward"
  24. }
  25. func (p *signInRewardConfig) Init() {
  26. p.rewardIDUniMaps = map[int32]*SignInRewardRow{}
  27. }
  28. func (p *signInRewardConfig) OnLoad(maps interface{}, reload bool) (int, error) {
  29. if reload && p.denyLoad {
  30. return 0, nil
  31. }
  32. var list []*SignInRewardRow
  33. if err := DecodeData(maps, &list); err != nil {
  34. return 0, err
  35. }
  36. p.list = list
  37. rewardIDUniMaps := map[int32]*SignInRewardRow{}
  38. for _, row := range list {
  39. rewardIDUniMaps[row.RewardID] = row
  40. }
  41. p.rewardIDUniMaps = rewardIDUniMaps
  42. return len(list), nil
  43. }
  44. // func (p *signInRewardConfig) OnAfterLoad(_ bool) {
  45. // }
  46. func (p *signInRewardConfig) List() []*SignInRewardRow {
  47. return p.list
  48. }
  49. func (p *signInRewardConfig) GetByRewardID(rewardID int32) (*SignInRewardRow, bool) {
  50. value, found := p.rewardIDUniMaps[rewardID]
  51. return value, found
  52. }
  53. func (p *signInRewardConfig) ContainRewardID(rewardID int32) bool {
  54. _, found := p.rewardIDUniMaps[rewardID]
  55. return found
  56. }