equip_craft.go 437 B

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  1. package event
  2. import (
  3. eventBase "f1-game/internal/event/base"
  4. nameEvent "f1-game/internal/name/event"
  5. "f1-game/internal/types"
  6. )
  7. type EquipCraft struct {
  8. eventBase.DataEvent[types.Assets]
  9. }
  10. func NewEquipCraft(playerID int64, assets types.Assets) *EquipCraft {
  11. return &EquipCraft{
  12. DataEvent: eventBase.NewDataEvent(playerID, nameEvent.Equip_Craft, assets),
  13. }
  14. }
  15. func (p *EquipCraft) Equips() types.Assets {
  16. return p.Data()
  17. }