player_castle_success.go 538 B

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  1. package event
  2. import (
  3. eventBase "f1-game/internal/event/base"
  4. nameEvent "f1-game/internal/name/event"
  5. "f1-game/internal/pb"
  6. )
  7. // 攻城成功事件
  8. type PlayerCastleSuccess struct {
  9. eventBase.DataEvent[*pb.I32]
  10. }
  11. func NewPlayerCastleSuccess(playerID int64, configID int32) *PlayerCastleSuccess {
  12. return &PlayerCastleSuccess{
  13. DataEvent: eventBase.NewDataEvent(playerID, string(nameEvent.Map_PlayerCastleSuccess), &pb.I32{
  14. Value: configID,
  15. }),
  16. }
  17. }
  18. func (p *PlayerCastleSuccess) ConfigID() int32 {
  19. return p.Data().Value
  20. }