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- package math
- import (
- "f1-game/internal/types"
- "math"
- )
- func Max[E types.Ordered](val E, others ...E) E {
- maxVal := val
- for _, v := range others {
- if v > maxVal {
- maxVal = v
- }
- }
- return maxVal
- }
- func Min[E types.Ordered](val E, others ...E) E {
- minVal := val
- for _, v := range others {
- if v < minVal {
- minVal = v
- }
- }
- return minVal
- }
- func Round[E types.FloatType, T types.Number](val E) T {
- return T(math.Round(float64(val)))
- }
- func Ceil[E types.FloatType, T types.Number](val E) T {
- return T(math.Ceil(float64(val)))
- }
- func Floor[E types.FloatType, T types.Number](val E) T {
- return T(math.Floor(float64(val)))
- }
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