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- package facade
- import (
- dbFacade "f1-game/internal/component/db/facade"
- ctime "github.com/cherry-game/cherry/extend/time"
- cproto "github.com/cherry-game/cherry/net/proto"
- )
- type (
- IPlayerService[T dbFacade.Table] interface {
- OnLogin(table T, session *cproto.Session) // 开始登录
- OnLogined(table T, session *cproto.Session) // 登录之后
- OnLogout(table T) // 退出登录
- OnReset(table T, time *ctime.CherryTime, byLogin bool) // 重置数据
- Push(table T, session *cproto.Session) // 推送数据
- }
- PlayerServiceBase[T dbFacade.Table] struct {
- }
- )
- func (*PlayerServiceBase[T]) OnInit(table T) {
- }
- func (*PlayerServiceBase[T]) OnLogin(table T, session *cproto.Session) {
- }
- func (*PlayerServiceBase[T]) OnLogined(table T, session *cproto.Session) {
- }
- func (*PlayerServiceBase[T]) OnLogout(table T) {
- }
- func (*PlayerServiceBase[T]) OnReset(table T, time *ctime.CherryTime, byLogin bool) {
- }
- func (*PlayerServiceBase[T]) Push(table T, session *cproto.Session) {
- }
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