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- package genPool
- import (
- "fmt"
- "github.com/goburrow/cache"
- )
- var (
- // 启服加载,不设置过期
- //
- // 产出池道具缓存 key:genPoolID_itemID, value:GenPoolItem
- genPoolItemCache = cache.New(
- cache.WithMaximumSize(-1),
- )
- )
- func buildKey(genPoolID int32, itemID int32) string {
- return fmt.Sprintf("%d_%d", genPoolID, itemID)
- }
- func GetGenPoolItemCache(genPoolID int32, itemID int32) (*GenPoolItem, bool) {
- key := buildKey(genPoolID, itemID)
- if v, ok := genPoolItemCache.GetIfPresent(key); ok {
- return v.(*GenPoolItem), true
- }
- return nil, false
- }
- func SetGenPoolItemCache(genPoolItem *GenPoolItem) {
- key := buildKey(genPoolItem.GenPoolID, genPoolItem.ItemID)
- genPoolItemCache.Put(key, genPoolItem)
- }
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