map.go 10 KB

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  1. package nameRemote
  2. const (
  3. MapAOI_Enter = "enter"
  4. MapAOI_Move = "move"
  5. MapAOI_Leave = "leave"
  6. MapAOI_Update = "update"
  7. )
  8. const (
  9. MapPathFind_Find = "find"
  10. MapPathFind_SetBarriers = "setBarriers"
  11. MapPathFind_RemoveBarriers = "removeBarriers"
  12. MapPathFind_SiegePath = "siegePath"
  13. )
  14. const (
  15. MapLogic_Enter = "enter" // 玩家进入地图
  16. MapLogic_March = "march" // 行军
  17. MapLogic_Retreat = "retreat" // 回城
  18. MapLogic_MarchStop = "marchStop" // 行军中止
  19. MapLogic_SiegeAssemble = "siegeAssemble" // 攻城集结
  20. MapLogic_BattleEnd = "battleEnd" // 战斗结束
  21. MapLogic_ResDiscard = "resDiscard" // 资源丢弃
  22. MapLogic_BuildDiscard = "buildDiscard" // 建筑丢弃
  23. MapLogic_Build = "build" // 建筑玩家建造
  24. MapLogic_BuildLeague = "buildLeague" // 建筑联盟建造
  25. MapLogic_BuildUpgrade = "buildUpgrade" // 建筑升级
  26. MapLogic_Relocate = "relocate" // 玩家迁城
  27. MapLogic_Comeback = "comeback" // 玩家再起
  28. MapLogic_RelocateBack = "relocateBack" // 玩家回迁
  29. MapLogic_StartWar = "startWar" // 宣战
  30. MapLogic_StopWar = "stopWar" // 取消宣战
  31. MapLogic_SetSiegePath = "setSiegePath" // 设置攻城路径
  32. MapLogic_AutoDefend = "autoDefend" // 自动防守
  33. MapLogic_MarchSyncTroops = "marchSyncTroops" // 行军同步兵力
  34. MapLogic_MarchSyncInjure = "marchSyncInjure" // 行军重伤同步
  35. MapLogic_GetObjectPoints = "getObjectPoints" // 获取对象坐标
  36. MapLogic_Assemble = "assemble" // 发起集结
  37. MapLogic_AssembleJoin = "assembleJoin" // 加入集结
  38. MapLogic_AssembleStop = "assembleStop" // 集结取消
  39. MapLogic_AssembleQuit = "assembleKick" // 集结踢人
  40. MapLogic_AssembleDepart = "assembleDepart" // 集结出发
  41. MapLogic_AOIMarkerEnterView = "aoiMarkerEnterView" // aoi marker进入视野回调
  42. MapLogic_AOIMarkerLeaveView = "aoiMarkerLeaveView" // aoi marker移出视野回调
  43. MapLogic_AOIMarkerDespawn = "aoiMarkerDespawn" // aoi marker移出aoi系统
  44. MapLogic_AOIMarkerUpdate = "aoiMarkerUpdate" // aoi marker更新回调
  45. MapLogic_AOIUpdateMarchState = "aoiUpdateMarchState" // aoi 更新回调 行军状态
  46. MapLogic_AOIUpdateBattle = "aoiUpdateBattle" // aoi 更新回调 战斗
  47. MapLogic_OutsideAutoTroopsNotify = "outsideAutoTroopsNotify" // 城外自动征兵通知
  48. MapLogic_SiegeRank = "siegeRank" // 攻城首占排行
  49. MapLogic_DiscardCancelPlayer = "discardCancelPlayer" // 取消放弃对象
  50. MapLogic_DiscardCancelLeague = "discardCancelLeague" // 取消放弃对象
  51. MapLogic_OccupyCastleList = "occupyCastleList" // 已被攻占城池列表
  52. MapLogic_ScoutCheck = "scoutCheck" // 侦察检测
  53. MapLogic_SelectState = "selectState" // 选择出生州
  54. MapLogic_Reborn = "reborn" // 玩家重新出生
  55. MapLogic_BornStateInfo = "bornStateInfo" // 州内信息
  56. MapLogic_Reinforce = "reinforce" // 主城加固
  57. MapLogic_ReinforceCancel = "reinforceCancel" // 主城加固取消
  58. MapLogic_ResArmies = "resArmies" // 资源守军
  59. )
  60. const (
  61. MapPlayer_OnSessionClosed = "onLogout" // session断开
  62. MapPlayer_OnCheckExit = "onCheckExit" // 检测是否退出actor
  63. MapPlayer_SyncData = "syncData" // 数据同步
  64. MapPlayer_SyncVip = "syncVip" // 同步VIP
  65. MapPlayer_AutoReborn = "autoReborn" // 玩家重新出生
  66. MapPlayer_AutoDefendQuit = "autoDefendQuit" // 自动防守退出
  67. MapPlayer_MainCitySiege = "mainCitySiege" // 主城攻城
  68. MapPlayer_UpdateWatcherPoint = "updateWatcherPoint" // 更新观察者坐标
  69. MapPlayer_UpdateTeam = "updateTeam" // 更新部队
  70. MapPlayer_AutoDefendRequest = "autoDefendRequest" // 自动防守请求
  71. MapPlayer_NotifyRebornPush = "notifyRebornPush" // 通知玩家被击飞
  72. )
  73. const (
  74. MapLeague_ReportAdd = "reportAdd" // 联盟战报添加
  75. MapLeague_BuildUpdate = "buildUpdate" // 联盟建筑更新
  76. MapLeague_List = "list" // 获取联盟列表
  77. MapLeague_Search = "search" // 联盟搜索
  78. MapLeague_Create = "create" // 创建联盟
  79. MapLeague_Join = "join" // 加入联盟
  80. MapLeague_NameChange = "nameChange" // 联盟名称变更
  81. MapLeague_AbbNameChange = "abbNameChange" // 联盟简称变更
  82. MapLeague_JoinNotice = "joinNotice" // 加入联盟通知
  83. MapLeague_QuitNotice = "quitNotice" // 退出联盟通知
  84. MapLeague_OnLogin = "onLogin" // 玩家登录通知联盟
  85. MapLeague_Info = "info" // 获取联盟信息
  86. MapLeague_ManagerList = "managerList" // 获取联盟管理员列表
  87. MapLeague_AssembleAdd = "assembleAdd" // 添加集结
  88. MapLeague_AssembleUpdate = "assembleUpdate" // 更新集结
  89. MapLeague_ResidenceRemove = "residenceRemove" // 驻地迁出
  90. MapLeague_ForceResidenceBack = "forceResidenceBace" // 被动迁入
  91. MapLeague_AddRatioAssets = "addRatioAssets" // 增加联盟税收取的资源
  92. MapLeague_AddAssets = "AddAssets" // 联盟资源获得
  93. MapLeague_QuestCheck = "questCheck" // 检测任务是否完成
  94. MapLeague_DiplomacyApplySend = "diplomacyApplySend" // 联盟外交发送申请
  95. MapLeague_DiplomacyApply = "diplomacyApply" // 联盟外交接收申请
  96. MapLeague_DiplomacyApplyHandle = "diplomacyApplyHandle" // 联盟外交-外交申请处理
  97. MapLeague_DiplomacyReject = "diplomacyReject" // 联盟外交-外交申请拒绝
  98. MapLeague_DiplomacyAgree = "diplomacyAgree" // 联盟外交-外交申请通过
  99. MapLeague_UmengRelieve = "umengRelieve" // 联盟外交-友盟关系解除申请
  100. MapLeague_UmengRelieveCheck = "umengRelieveCheck" // 联盟外交-友盟关系解除检测
  101. MapLeague_UnionRelieve = "unionRelieve" // 联盟外交-联邦关系解除申请
  102. MapLeague_UnionRelieveCheck = "unionRelieveCheck" // 联盟外交-联邦关系解除检测
  103. MapLeague_DiplomacyInfos = "diplomacyInfos" // 联盟外交-列表
  104. )
  105. const (
  106. MapPlayer_AutoRetreat = "autoRetreat" // 自动撤退
  107. )
  108. const (
  109. MapPlayer_HeroDelete = "heroDelete" // 英雄删除
  110. MapPlayer_HeroCheckBusy = "heroCheckBusy" // 检测英雄是否出征中
  111. MapPlayer_UseMedicine = "useMedicine" // 药品使用
  112. MapPlayer_SubTeamTroopsNum = "subTeamTroopsNum" // 战斗后扣除兵损后的兵力
  113. MapPlayer_UpdateTeamState = "updateTeamState" // 更新队伍状态
  114. MapPlayer_SetTeamInjury = "setTeamInjury" // 设置队伍受伤状态
  115. MapPlayer_MarchArrive = "marchArrive" // 行军到达
  116. MapPlayer_ResOccupy = "resOccupy" // 资源占领
  117. MapPlayer_ResUpdate = "resUpdate" // 资源点更新
  118. )
  119. const (
  120. MapPlayer_BattleStart = "battleStart" // 战斗开始
  121. MapPlayer_ReportAdd = "reportAdd" // 个人战报添加
  122. )
  123. const (
  124. Map_BattleRecord = "battleRecord" // 战斗录像保存
  125. )
  126. const (
  127. MapPlayer_AssetAdd = "assetAdd"
  128. MapPlayer_AssetSub = "assetSub"
  129. MapPlayer_AssetCheck = "assetCheck"
  130. )
  131. const (
  132. MapPlayer_UpdatePrestige = "updatePrestige" // 更新声望
  133. MapPlayer_QuestEvent = "questEvent" // 任务事转发
  134. MapPlayer_ResGatherStats = "resGatherStats" // 资源获得统计
  135. MapPlayer_CrusadeBattleStats = "crusadeBattleStats" // 讨伐流寇统计
  136. MapPlayer_TileOccupyStats = "tileOccupyStats" // 地块占领统计
  137. )
  138. const (
  139. MapExchange_HistoryPrice = "historyPrice" // 获取资源的历史求购价格
  140. MapExchange_Item = "item" // 出售或求购物品
  141. MapExchange_BuyItem = "buyItem" // 购买商品
  142. MapExchange_QueryFilter = "queryFilter" // 根据条件查询商品
  143. MapExchange_MyItems = "myItems" // 获取我的商品
  144. MapExchange_ItemUpdate = "itemUpdate" // 更新地图交易所商品:下架,重新上架,取回
  145. MapExchange_ItemDeliver = "itemDeliver" // 交易成功进行发货
  146. )
  147. const (
  148. MapPlayerExchange_BuyItemBack = "buyItemBack" // 购买物品的异步返回
  149. MapPlayerExchange_ItemDeliver = "itemDeliver" // 交易发货
  150. MapPlayerExchange_ItemRetrieve = "itemRetrieve" // 取回
  151. MapPlayerExchange_ItemCanceled = "itemCanceled" // 商品下架
  152. MapPlayerExchange_ItemRemove = "itemRemove" // 同步移除
  153. )
  154. const (
  155. MapPlayer_DailySignIn = "dailySignIn" // 每日签到
  156. MapPlayer_ReDailySignIn = "reDailySignIn" // 补签
  157. MapPlayer_DailySignInReward = "dailySignInReward" // 累签奖励领取
  158. )
  159. const (
  160. MapSeason_QuestInfo = "seasonQuestInfo" // 获取赛季霸业任务集合
  161. MapSeason_QuestCheck = "seasonQuestCheck" // 检查赛季霸业任务进度
  162. )
  163. const (
  164. MapScout_UpdateStatus = "scoutUpdateStatus" // 侦察状态更新
  165. MapScout_UpdateNotice = "scoutUpdateNotice" // 侦察更新通知 scout -> map player
  166. MapScout_Start = "scoutStart" // 开始侦察 map player -> scout
  167. MapScout_EndNotice = "scoutEndNotice" // 侦察结束通知 scout -> map player
  168. MapScout_Seach = "scoutSearch" // 侦察查询 map player -> target map player
  169. MapScout_SeachResult = "scoutSearchResult" // 侦察查询结果 target map player -> map player
  170. )