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- package nameRemote
- const (
- MapAOI_Enter = "enter"
- MapAOI_Move = "move"
- MapAOI_Leave = "leave"
- MapAOI_Update = "update"
- )
- const (
- MapPathFind_Find = "find"
- MapPathFind_SetBarriers = "setBarriers"
- MapPathFind_RemoveBarriers = "removeBarriers"
- MapPathFind_SiegePath = "siegePath"
- )
- const (
- MapLogic_Enter = "enter" // 玩家进入地图
- MapLogic_March = "march" // 行军
- MapLogic_Retreat = "retreat" // 回城
- MapLogic_MarchStop = "marchStop" // 行军中止
- MapLogic_SiegeAssemble = "siegeAssemble" // 攻城集结
- MapLogic_BattleEnd = "battleEnd" // 战斗结束
- MapLogic_ResDiscard = "resDiscard" // 资源丢弃
- MapLogic_BuildDiscard = "buildDiscard" // 建筑丢弃
- MapLogic_Build = "build" // 建筑玩家建造
- MapLogic_BuildLeague = "buildLeague" // 建筑联盟建造
- MapLogic_BuildUpgrade = "buildUpgrade" // 建筑升级
- MapLogic_Relocate = "relocate" // 玩家迁城
- MapLogic_Comeback = "comeback" // 玩家再起
- MapLogic_RelocateBack = "relocateBack" // 玩家回迁
- MapLogic_StartWar = "startWar" // 宣战
- MapLogic_StopWar = "stopWar" // 取消宣战
- MapLogic_SetSiegePath = "setSiegePath" // 设置攻城路径
- MapLogic_AutoDefend = "autoDefend" // 自动防守
- MapLogic_MarchSyncTroops = "marchSyncTroops" // 行军同步兵力
- MapLogic_MarchSyncInjure = "marchSyncInjure" // 行军重伤同步
- MapLogic_GetObjectPoints = "getObjectPoints" // 获取对象坐标
- MapLogic_Assemble = "assemble" // 发起集结
- MapLogic_AssembleJoin = "assembleJoin" // 加入集结
- MapLogic_AssembleStop = "assembleStop" // 集结取消
- MapLogic_AssembleQuit = "assembleKick" // 集结踢人
- MapLogic_AssembleDepart = "assembleDepart" // 集结出发
- MapLogic_AOIMarkerEnterView = "aoiMarkerEnterView" // aoi marker进入视野回调
- MapLogic_AOIMarkerLeaveView = "aoiMarkerLeaveView" // aoi marker移出视野回调
- MapLogic_AOIMarkerDespawn = "aoiMarkerDespawn" // aoi marker移出aoi系统
- MapLogic_AOIMarkerUpdate = "aoiMarkerUpdate" // aoi marker更新回调
- MapLogic_AOIUpdateMarchState = "aoiUpdateMarchState" // aoi 更新回调 行军状态
- MapLogic_AOIUpdateBattle = "aoiUpdateBattle" // aoi 更新回调 战斗
- MapLogic_OutsideAutoTroopsNotify = "outsideAutoTroopsNotify" // 城外自动征兵通知
- MapLogic_SiegeRank = "siegeRank" // 攻城首占排行
- MapLogic_DiscardCancelPlayer = "discardCancelPlayer" // 取消放弃对象
- MapLogic_DiscardCancelLeague = "discardCancelLeague" // 取消放弃对象
- MapLogic_OccupyCastleList = "occupyCastleList" // 已被攻占城池列表
- MapLogic_ScoutCheck = "scoutCheck" // 侦察检测
- MapLogic_SelectState = "selectState" // 选择出生州
- MapLogic_Reborn = "reborn" // 玩家重新出生
- MapLogic_BornStateInfo = "bornStateInfo" // 州内信息
- MapLogic_Reinforce = "reinforce" // 主城加固
- MapLogic_ReinforceCancel = "reinforceCancel" // 主城加固取消
- MapLogic_ResArmies = "resArmies" // 资源守军
- )
- const (
- MapPlayer_OnSessionClosed = "onLogout" // session断开
- MapPlayer_OnCheckExit = "onCheckExit" // 检测是否退出actor
- MapPlayer_SyncData = "syncData" // 数据同步
- MapPlayer_SyncVip = "syncVip" // 同步VIP
- MapPlayer_AutoReborn = "autoReborn" // 玩家重新出生
- MapPlayer_AutoDefendQuit = "autoDefendQuit" // 自动防守退出
- MapPlayer_MainCitySiege = "mainCitySiege" // 主城攻城
- MapPlayer_UpdateWatcherPoint = "updateWatcherPoint" // 更新观察者坐标
- MapPlayer_UpdateTeam = "updateTeam" // 更新部队
- MapPlayer_AutoDefendRequest = "autoDefendRequest" // 自动防守请求
- MapPlayer_NotifyRebornPush = "notifyRebornPush" // 通知玩家被击飞
- )
- const (
- MapLeague_ReportAdd = "reportAdd" // 联盟战报添加
- MapLeague_BuildUpdate = "buildUpdate" // 联盟建筑更新
- MapLeague_List = "list" // 获取联盟列表
- MapLeague_Search = "search" // 联盟搜索
- MapLeague_Create = "create" // 创建联盟
- MapLeague_Join = "join" // 加入联盟
- MapLeague_NameChange = "nameChange" // 联盟名称变更
- MapLeague_AbbNameChange = "abbNameChange" // 联盟简称变更
- MapLeague_JoinNotice = "joinNotice" // 加入联盟通知
- MapLeague_QuitNotice = "quitNotice" // 退出联盟通知
- MapLeague_OnLogin = "onLogin" // 玩家登录通知联盟
- MapLeague_Info = "info" // 获取联盟信息
- MapLeague_ManagerList = "managerList" // 获取联盟管理员列表
- MapLeague_AssembleAdd = "assembleAdd" // 添加集结
- MapLeague_AssembleUpdate = "assembleUpdate" // 更新集结
- MapLeague_ResidenceRemove = "residenceRemove" // 驻地迁出
- MapLeague_ForceResidenceBack = "forceResidenceBace" // 被动迁入
- MapLeague_AddRatioAssets = "addRatioAssets" // 增加联盟税收取的资源
- MapLeague_AddAssets = "AddAssets" // 联盟资源获得
- MapLeague_QuestCheck = "questCheck" // 检测任务是否完成
- MapLeague_DiplomacyApplySend = "diplomacyApplySend" // 联盟外交发送申请
- MapLeague_DiplomacyApply = "diplomacyApply" // 联盟外交接收申请
- MapLeague_DiplomacyApplyHandle = "diplomacyApplyHandle" // 联盟外交-外交申请处理
- MapLeague_DiplomacyReject = "diplomacyReject" // 联盟外交-外交申请拒绝
- MapLeague_DiplomacyAgree = "diplomacyAgree" // 联盟外交-外交申请通过
- MapLeague_UmengRelieve = "umengRelieve" // 联盟外交-友盟关系解除申请
- MapLeague_UmengRelieveCheck = "umengRelieveCheck" // 联盟外交-友盟关系解除检测
- MapLeague_UnionRelieve = "unionRelieve" // 联盟外交-联邦关系解除申请
- MapLeague_UnionRelieveCheck = "unionRelieveCheck" // 联盟外交-联邦关系解除检测
- MapLeague_DiplomacyInfos = "diplomacyInfos" // 联盟外交-列表
- )
- const (
- MapPlayer_AutoRetreat = "autoRetreat" // 自动撤退
- )
- const (
- MapPlayer_HeroDelete = "heroDelete" // 英雄删除
- MapPlayer_HeroCheckBusy = "heroCheckBusy" // 检测英雄是否出征中
- MapPlayer_UseMedicine = "useMedicine" // 药品使用
- MapPlayer_SubTeamTroopsNum = "subTeamTroopsNum" // 战斗后扣除兵损后的兵力
- MapPlayer_UpdateTeamState = "updateTeamState" // 更新队伍状态
- MapPlayer_SetTeamInjury = "setTeamInjury" // 设置队伍受伤状态
- MapPlayer_MarchArrive = "marchArrive" // 行军到达
- MapPlayer_ResOccupy = "resOccupy" // 资源占领
- MapPlayer_ResUpdate = "resUpdate" // 资源点更新
- )
- const (
- MapPlayer_BattleStart = "battleStart" // 战斗开始
- MapPlayer_ReportAdd = "reportAdd" // 个人战报添加
- )
- const (
- Map_BattleRecord = "battleRecord" // 战斗录像保存
- )
- const (
- MapPlayer_AssetAdd = "assetAdd"
- MapPlayer_AssetSub = "assetSub"
- MapPlayer_AssetCheck = "assetCheck"
- )
- const (
- MapPlayer_UpdatePrestige = "updatePrestige" // 更新声望
- MapPlayer_QuestEvent = "questEvent" // 任务事转发
- MapPlayer_ResGatherStats = "resGatherStats" // 资源获得统计
- MapPlayer_CrusadeBattleStats = "crusadeBattleStats" // 讨伐流寇统计
- MapPlayer_TileOccupyStats = "tileOccupyStats" // 地块占领统计
- )
- const (
- MapExchange_HistoryPrice = "historyPrice" // 获取资源的历史求购价格
- MapExchange_Item = "item" // 出售或求购物品
- MapExchange_BuyItem = "buyItem" // 购买商品
- MapExchange_QueryFilter = "queryFilter" // 根据条件查询商品
- MapExchange_MyItems = "myItems" // 获取我的商品
- MapExchange_ItemUpdate = "itemUpdate" // 更新地图交易所商品:下架,重新上架,取回
- MapExchange_ItemDeliver = "itemDeliver" // 交易成功进行发货
- )
- const (
- MapPlayerExchange_BuyItemBack = "buyItemBack" // 购买物品的异步返回
- MapPlayerExchange_ItemDeliver = "itemDeliver" // 交易发货
- MapPlayerExchange_ItemRetrieve = "itemRetrieve" // 取回
- MapPlayerExchange_ItemCanceled = "itemCanceled" // 商品下架
- MapPlayerExchange_ItemRemove = "itemRemove" // 同步移除
- )
- const (
- MapPlayer_DailySignIn = "dailySignIn" // 每日签到
- MapPlayer_ReDailySignIn = "reDailySignIn" // 补签
- MapPlayer_DailySignInReward = "dailySignInReward" // 累签奖励领取
- )
- const (
- MapSeason_QuestInfo = "seasonQuestInfo" // 获取赛季霸业任务集合
- MapSeason_QuestCheck = "seasonQuestCheck" // 检查赛季霸业任务进度
- )
- const (
- MapScout_UpdateStatus = "scoutUpdateStatus" // 侦察状态更新
- MapScout_UpdateNotice = "scoutUpdateNotice" // 侦察更新通知 scout -> map player
- MapScout_Start = "scoutStart" // 开始侦察 map player -> scout
- MapScout_EndNotice = "scoutEndNotice" // 侦察结束通知 scout -> map player
- MapScout_Seach = "scoutSearch" // 侦察查询 map player -> target map player
- MapScout_SeachResult = "scoutSearchResult" // 侦察查询结果 target map player -> map player
- )
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