asset_test.go 286 B

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  1. package asset
  2. import (
  3. assetType "f1-game/nodes/game/player/asset/type"
  4. "fmt"
  5. "testing"
  6. )
  7. func TestAdd(t *testing.T) {
  8. hero := assetType.NewHero()
  9. equip := assetType.NewEquip()
  10. item := assetType.NewItem()
  11. fmt.Println(hero.MaxAddOnce(), equip.MaxAddOnce(), item.MaxAddOnce())
  12. }