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- package player
- import (
- "f1-game/internal/component/redis"
- "f1-game/internal/event"
- nameEvent "f1-game/internal/name/event"
- nameLocal "f1-game/internal/name/local"
- nameRedis "f1-game/internal/name/redis"
- "f1-game/internal/pb"
- ctime "github.com/cherry-game/cherry/extend/time"
- cfacade "github.com/cherry-game/cherry/facade"
- cproto "github.com/cherry-game/cherry/net/proto"
- )
- func (p *actorPlayer) initPlayer() {
- p.Local().Register(nameLocal.Player_Time, p.time)
- p.Local().Register(nameLocal.Player_ClientSet, p.setClientSet)
- p.EventRegister(nameEvent.Lord_LevelUp, p.playerLordLevelUp)
- }
- // time 获取服务器时间
- func (p *actorPlayer) time(session *cproto.Session, _ *pb.None) {
- rsp := &pb.I64{
- Value: ctime.Now().ToMillisecond(),
- }
- p.Response(session, rsp)
- }
- // setClientSet 客户端设置
- func (p *actorPlayer) setClientSet(session *cproto.Session, req *pb.UI32UI32) {
- playerTable := p.PlayerTable()
- if len(playerTable.Settings.List) > 256 {
- return
- }
- playerTable.Settings.List.Put(req.Key, req.Value)
- playerTable.Save2Queue()
- resp := &pb.UI32UI32{
- Key: req.Key,
- Value: req.Value,
- }
- p.Response(session, resp)
- p.Debug("[setClientSet]. playerID = %d, req = %v", p.playerID, req)
- }
- // playerLordLevelUp 玩家领主升级
- func (p *actorPlayer) playerLordLevelUp(eventData cfacade.IEventData) {
- e, ok := eventData.(*event.LordLevelUp)
- if !ok {
- return
- }
- var (
- playerID = e.UniqueID()
- lordLevel = e.Level()
- )
- redis.Game.SavePlayerDataFields(playerID, map[string]any{
- nameRedis.Player_LordLevel: lordLevel,
- })
- }
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