| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169 |
- package mapCall
- import (
- capp "f1-game/internal/cherry_app"
- "f1-game/internal/code"
- nameActor "f1-game/internal/name/actor"
- nameRemote "f1-game/internal/name/remote"
- "f1-game/internal/pb"
- "f1-game/internal/types"
- ao "f1-game/nodes/game/player/asset/origin"
- cfacade "github.com/cherry-game/cherry/facade"
- )
- var (
- League = &leagueCall{}
- )
- type leagueCall struct {
- }
- func (p *leagueCall) ForceResidenceBack(leagueID, playerID int64) {
- target := p.targetPath(leagueID)
- capp.Call(target, nameRemote.MapLeague_ForceResidenceBack, &pb.I64{Value: playerID})
- }
- func (p *leagueCall) BuildUpdate(leagueID int64, req *pb.BuildUpdate) {
- target := p.targetPath(leagueID)
- capp.Call(target, nameRemote.MapLeague_BuildUpdate, req)
- }
- // 获取联盟列表
- func (p *leagueCall) LeagueList(playerID int64) (*pb.LeagueList, int32) {
- var (
- req = &pb.I64{
- Value: playerID,
- }
- resp = &pb.LeagueList{}
- target = p.target()
- )
- errCode := capp.CallWait(target, nameRemote.MapLeague_List, req, resp)
- if code.IsFail(errCode) {
- return nil, errCode
- }
- return resp, code.OK
- }
- // 联盟搜索
- func (p *leagueCall) LeagueSearch(keyword string) (*pb.LeagueList, int32) {
- var (
- req = &pb.Str{Value: keyword}
- resp = &pb.LeagueList{}
- target = p.target()
- )
- errCode := capp.CallWait(target, nameRemote.MapLeague_Search, req, resp)
- if code.IsFail(errCode) {
- return nil, errCode
- }
- return resp, code.OK
- }
- // 创建联盟
- func (p *leagueCall) LeagueCreate(playerID int64, leagueName, leagueAbbName string, flagBg, flagIcon int32) (int64, int32) {
- var (
- target = p.target()
- resp = &pb.I64{}
- )
- errCode := capp.CallWait(target, nameRemote.MapLeague_Create, &pb.CreateLeague{
- PlayerID: playerID,
- LeagueName: leagueName,
- LeagueAbbName: leagueAbbName,
- FlagBg: flagBg,
- FlagIcon: flagIcon,
- }, resp)
- if code.IsFail(errCode) {
- return 0, errCode
- }
- return resp.Value, code.OK
- }
- // 加入联盟
- func (p *leagueCall) LeagueJoin(playerID, leagueID int64, lordLevel int32) int32 {
- var (
- target = p.targetPath(leagueID)
- req = &pb.I64I32{
- Key: playerID,
- Value: lordLevel,
- }
- )
- errCode := capp.Call(target, nameRemote.MapLeague_Join, req)
- if code.IsFail(errCode) {
- return errCode
- }
- return code.OK
- }
- func (p *leagueCall) LeagueOnLogin(playerID, leagueID int64) {
- var (
- req = &pb.I64{
- Value: playerID,
- }
- target = p.targetPath(leagueID)
- )
- capp.Call(target, nameRemote.MapLeague_OnLogin, req)
- }
- func (p *leagueCall) MapLeagueAddAssets(playerID, leagueID int64, mapLeagueAssets types.Assets) {
- if leagueID <= 0 {
- return
- }
- req := &pb.AddAssets{
- PlayerID: playerID,
- Assets: mapLeagueAssets.ToProto(),
- }
- target := p.targetPath(leagueID)
- capp.Call(target, nameRemote.MapLeague_AddAssets, req)
- }
- func (p *leagueCall) AddRatioAssets(playerID, leagueID int64, asset types.Assets, origin ao.Origin) {
- if leagueID <= 0 {
- return
- }
- req := &pb.AddAssets{
- PlayerID: playerID,
- Assets: asset.ToProto(),
- Origin: origin.ID,
- }
- target := p.targetPath(leagueID)
- capp.Call(target, nameRemote.MapLeague_AddRatioAssets, req)
- }
- func (p *leagueCall) BattleReportAdd(leagueID int64, reportGroup *pb.ReportGroup) {
- target := p.targetPath(leagueID)
- capp.Call(target, nameRemote.MapLeague_ReportAdd, reportGroup)
- }
- func (p *leagueCall) AssembleAdd(leagueID int64, req *pb.NewAssemble) {
- target := p.targetPath(leagueID)
- capp.Call(target, nameRemote.MapLeague_AssembleAdd, req)
- }
- func (p *leagueCall) AssembleUpdate(leagueID int64, req *pb.AssembleUpdate) {
- target := p.targetPath(leagueID)
- capp.Call(target, nameRemote.MapLeague_AssembleUpdate, req)
- }
- func (p *leagueCall) targetPath(leagueID int64) string {
- return cfacade.NewChildPath("", nameActor.Map_League, leagueID)
- }
- func (p *leagueCall) target() string {
- return cfacade.NewPath("", nameActor.Map_League)
- }
|