pathfind.go 1.4 KB

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  1. package mapCall
  2. import (
  3. "f1-game/internal/code"
  4. "f1-game/internal/enum"
  5. nameActor "f1-game/internal/name/actor"
  6. nameRemote "f1-game/internal/name/remote"
  7. "f1-game/internal/pb"
  8. "f1-game/internal/types"
  9. mapTypes "f1-game/nodes/map/internal/types"
  10. capp "f1-game/internal/cherry_app"
  11. cfacade "github.com/cherry-game/cherry/facade"
  12. )
  13. var (
  14. PathFind = &pathFindCall{
  15. pathFindPath: cfacade.NewPath("", nameActor.Map_Pathfind),
  16. }
  17. )
  18. type pathFindCall struct {
  19. pathFindPath string
  20. }
  21. func (p *pathFindCall) SiegePath(req *mapTypes.SiegePathReq) {
  22. capp.Call(p.pathFindPath, nameRemote.MapPathFind_SiegePath, req)
  23. }
  24. func (p *pathFindCall) Find(sx, sy, ex, ey int32, playerID, leagueID int64, marchType enum.MarchType) ([]*pb.Point, int32) {
  25. if sx == ex && sy == ey {
  26. return []*pb.Point{}, code.OK
  27. }
  28. req := pb.FindPathRequest{
  29. StartX: sx,
  30. StartY: sy,
  31. EndX: ex,
  32. EndY: ey,
  33. PlayerID: playerID,
  34. LeagueID: leagueID,
  35. MarchType: int32(marchType),
  36. }
  37. rsp := pb.Points{}
  38. errCode := capp.CallWait(p.pathFindPath, nameRemote.MapPathFind_Find, &req, &rsp)
  39. if code.IsFail(errCode) {
  40. return nil, errCode
  41. }
  42. return rsp.List, code.OK
  43. }
  44. func (p *pathFindCall) SetBarriers(req *mapTypes.BarrierRequest) {
  45. capp.Call(p.pathFindPath, nameRemote.MapPathFind_SetBarriers, req)
  46. }
  47. func (p *pathFindCall) RemoveBarriers(req types.Points) {
  48. capp.Call(p.pathFindPath, nameRemote.MapPathFind_RemoveBarriers, req)
  49. }