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- package mapFacade
- import (
- "f1-game/internal/types"
- assetOrigin "f1-game/nodes/game/player/asset/origin"
- )
- type IMapStorage interface {
- IsEnough(playerID int64, id int32, num int64) bool
- IsAllEnough(playerID int64, assets types.Assets) bool
- Get(playerID int64, id int32) int64
- AssetAdds(playerID int64, assets types.Assets, origin assetOrigin.Origin, isPush ...bool) (types.Assets, int32)
- AssetAddOne(playerID int64, id int32, num int64, origin assetOrigin.Origin, isPush ...bool) (types.Assets, int32)
- AssetSubs(playerID int64, assets types.Assets, origin assetOrigin.Origin, isPush ...bool) (types.Assets, int32)
- AssetSubOne(playerID int64, id int32, num int64, origin assetOrigin.Origin, isPush ...bool) (types.Assets, int32)
- }
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